Comparisons

16-bit Comparisons

16-bit Arcade Adaptations

After Burner Music Comparison

AfterBurner-DUO

AfterBurner-Genesis

AfterBurner-32X

AfterBurner-Saturn

 

City202-DUO

City202-Genesis

City202-32X

City202-Saturn

 

FinalTakeOff-DUO

FinalTakeOff-Genesis

FinalTakeOff-32X

FinalTakeOff-Saturn

 

MaximumPower-DUO

MaximumPower-Genesis

MaximumPower-32X

MaximumPower-Saturn

 

RedOut-DUO

RedOut-Genesis

RedOut-32X

RedOut-Saturn

 

SuperStripe-DUO

SuperStripe-Genesis

SuperStripe-32X

SuperStripe-Saturn

After Burner

System: 
Genesis 32X
Region: 
America
Release Year: 
1994
Publisher: 
Sega
Notable: 
.

 

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

After Burner II

System: 
PC Engine DUO
Format: 
4 Megabit
Region: 
Japan
Publisher: 
NEC
Notable: 
.

After Burner PCE DUO/R Composite - 51765 Colors

After Burner PCE DUO/R Composite - 35947 ColorsAfter Burner PCE DUO/R Composite - 51658 ColorsAfter Burner PCE DUO/R Composite - 37874 ColorsAfter Burner PCE DUO/R Composite - 47199 ColorsAfter Burner PCE DUO/R Composite - 40015 ColorsAfter Burner PCE DUO/R  Composite - 34724 ColorsAfter Burner PCE DUO/R Composite - 62659 ColorsAfter Burner PCE DUO/R Composite - 39822 ColorsAfter Burner PCE DUO/R Composite - 34865 ColorsAfter Burner PCE DUO/R Composite - 32017 ColorsAfter Burner PCE DUO/R Composite - 37152 ColorsAfter Burner PCE DUO/R Composite - 37721 ColorsAfter Burner PCE DUO/R Composite - 24414 ColorsAfter Burner PCE DUO/R Composite - 36265 ColorsAfter Burner PCE DUO/R Composite - 41086 ColorsAfter Burner PCE DUO/R Composite - 46503 ColorsAfter Burner PCE DUO/R Composite - 45399 ColorsAfter Burner PCE DUO/R Composite - 51765 ColorsAfter Burner PCE DUO/R Composite - 37304 ColorsAfter Burner PCE DUO/R Composite - 45329 ColorsAfter Burner PCE DUO/R Composite - 57594 ColorsAfter Burner PCE DUO/R Composite - 53234 ColorsAfter Burner PCE DUO/R Composite - 57278 ColorsAfter Burner PCE DUO/R Composite - 50913 ColorsAfter Burner PCE DUO/R Composite - 51481 ColorsAfter Burner PCE DUO/R  Composite - 72071 ColorsAfter Burner PCE DUO/R Composite - 72366 Colors

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

After Burner II

System: 
Sega Genesis
Format: 
4 Megabit
Release Month: 
1
Release Year: 
1990
Publisher: 
Sega
Notable: 
Yes

After Burner Genesis 1 32X Composite - 54534 Colors

After Burner Genesis 1 32X Composite - 33677 ColorsAfter Burner Genesis 1 32X  Composite - 24303 ColorsAfter Burner Genesis 1 32X Composite - 28949 ColorsAfter Burner Genesis 1 32X  Composite - 26855 ColorsAfter Burner Genesis 1 32X Composite - 25621 ColorsAfter Burner Genesis 1 32X Composite - 17898 ColorsAfter Burner Genesis 1 32X Composite - 28943 ColorsAfter Burner Genesis 1 32X  Composite - 42841 ColorsAfter Burner Genesis 1 32X Composite - 44815 ColorsAfter Burner Genesis 1 32X Composite - 16781 ColorsAfter Burner Genesis 1 32X Composite - 16781 ColorsAfter Burner Genesis 1 32X  Composite - 27758 ColorsAfter Burner Genesis 1 32X   Composite - 30369 ColorsAfter Burner Genesis 1 32X Composite - 29598 ColorsAfter Burner Genesis 1 32X Composite - 28984 ColorsAfter Burner Genesis 1 32X Composite - 36879 ColorsAfter Burner Genesis 1 32X Composite - 31945 ColorsAfter Burner Genesis 1 32X Composite - 36056 ColorsAfter Burner Genesis 1 32X Composite - 43086 ColorsAfter Burner Genesis 1 32X Composite - 33833 ColorsAfter Burner Genesis 1 32X Composite - 35998 ColorsAfter Burner Genesis 1 32X Composite - 43372 Colors

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Altered Beast - Genesis - DUO - PS2 Comparison

Load Time and Demo Comparison

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Werewolf Level

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Altered Beast (Jyuhouki)

System: 
PC Engine DUO
Region: 
Japan
Publisher: 
NEC
Notable: 
.

 


Load Time and Demo Comparison>

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Altered Beast CD

System: 
PC Engine DUO
Region: 
Japan
Release Month: 
9
Release Year: 
1989
Publisher: 
NEC
Notable: 
.

 


Load Time and Demo Comparison>

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Art of Fighting - SNES - Genesis - PC-Engine Arcade Card CD Comparison

Art of Fighting for Super Nintendo, Genesis and PC-Engine Arcade Card CD Composite Comparison.

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Final Fight SNES Sega CD Comparison

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Final Fight

System: 
Super Nintendo
Format: 
8 Mbit Cartridge
Release Month: 
11
Release Year: 
1991
Publisher: 
Capcom
Notable: 
Yes

Final Fight - SNES - Emulation Shot - 2004

Final Fight - SNES - Emulation Shot - Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004Final Fight - SNES - Emulation Shot - 2004

Gameplay Video - Composite Output

Attract Mode - Low Quality

Attract Mode 2 - Low Quality

Gameplay - Low Quality

 


Compare to Sega CD ->

Complete: 
0
Boxed: 
 
Cart Only: 
Game Only
Wanted: 
No

Final Fight CD

Genre: 
Beat-Em Up, 2-Player, Arcade Adaptation
System: 
Sega CD
Region: 
America
Release Year: 
1993
Publisher: 
Sega/Capcom
Notable: 
Yes

Final Fight- Sega CD - Emulation Shot - 2004 - Blur Filter

Final Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur FilterFinal Fight- Sega CD - Emulation Shot - 2004 - Blur Filter

 Gameplay Videos: Composite

Attract Mode - Low Quality

Gameplay - Low Quality

 


Compare to SNES ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Samurai Shodown - 3DO - Sega CD - Genesis - SNES Comparison

Samurai Shodown for the 3DO (S-Video) and Sega CD, Genesis SNES (Composite)

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Street Fighter II Champion Edition - PC-Engine - SNES - Genesis Comparison

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Scanlines added


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Street Fighter II Champion Edition

System: 
PC Engine DUO
Format: 
20 Megabit HuCard
Region: 
Japan
Release Month: 
6
Release Year: 
1993
Publisher: 
NEC
Notable: 
.

Street Fighter II CE - PC-Engine - Emulation Shot 2007

 Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007Street Fighter II CE - PC-Engine - Emulation Shot 2007

Gameplay Video

Attract Mode

Gameplay 1

Gameplay 2

 


Compare to SNES - Genesis ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Street Fighter II Special Champion Edition

System: 
Sega Genesis
Format: 
24 Megabit Cartridge
Release Month: 
9
Release Year: 
1993
Publisher: 
Capcom
Notable: 
Yes

Title 32X composite output

Genesis 1 compared to 32X composite output:


Title Genesis 1 composite output Demo 32X composite output Demo Genesis 1 composite output Demo 32X composite output Demo Genesis 1 composite output Demo 32X composite output Demo Genesis 1 composite output Demo 32X composite output Demo Genesis 1 composite output

Emulation Shots:

Street Fighter II SCE - Genesis - Emulation Shot 2007Street Fighter II SCE - Genesis - Emulation Shot 2007Street Fighter II SCE - Genesis - Emulation Shot 2007

Gameplay Videos - Genesis 1 32X Composite

Attract Mode

Gameplay 1

Gameplay 2

 


Compare to PC-Engine - SNES ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Street Fighter II Turbo

System: 
Super Nintendo
Format: 
20 Megabit Cartridge
Release Month: 
8
Release Year: 
1993
Publisher: 
Capcom
Notable: 
Yes

SFII Turbo - SNES - Composite - HVR 1600 WINTVv7

 SFII Turbo - SNES - Composite - HVR 1600 WINTVv7SFII Turbo - SNES - Composite - HVR 1600 WINTVv7SFII Turbo - SNES - Composite - HVR 1600 WINTVv7SFII Turbo - SNES - Composite - HVR 1600 WINTVv7SFII Turbo - SNES - Composite - HVR 1600 WINTVv7SFII Turbo - SNES - Composite - HVR 1600 WINTVv7

Emulation Shots

Street Fighter II Turbo - SNES - Emulation Shot 2007Street Fighter II Turbo - SNES - Emulation Shot 2007Street Fighter II Turbo - SNES - Emulation Shot 2007

Gameplay Video SNES Composite

Attract Mode - Low Quality Flash

Game Play - Low Quality Flash


Compare to PC-Engine - Genesis ->

Complete: 
0
Boxed: 
Boxed
Cart Only: 
 
Wanted: 
No

Battletoads & Double Dragon SNES - Genesis Comparison

SNES 1 Composite - 59968 Colors Genesis 1 32X Composite - 48806 Colors SNES 1 Composite - 28659 Colors Genesis 1 32X Composite - 41504 Colors SNES 1 Composite - 32854 Colors Genesis 1 32X Composite - 45561 Colors SNES 1 Composite - 38001 Colors Genesis 1 32X Composite - 51417 Colors SNES 1 Composite - 48015 Colors Genesis 1 32X Composite - 54936 Colors SNES 1 Composite - 24598 Colors Genesis 1 32X Composite - 38231 Colors SNES 1 Composite - 32389 Colors Genesis 1 32X Composite - 44980 Colors SNES 1 Composite - 38562 Colors Genesis 1 32X Composite - 43429 Colors SNES 1 Composite - 32026 Colors Genesis 1 32X Composite - 58800 Colors SNES 1 Composite - 66633 Colors Genesis 1 32X Composite - 44293 Colors SNES 1 Composite - 28051 Colors Genesis 1 32X Composite - 26414 Colors SNES 1 Composite - 35948 Colors Genesis 1 32X Composite - 33960 Colors SNES 1 Composite - 47897 Colors Genesis 1 32X Composite - 34553 Colors

Battletoads & Double Dragon

System: 
Sega Genesis
Release Month: 
2
Release Year: 
1993
Publisher: 
Tradewest
Notable: 
Yes

Genesis 1 32X Composite - 48806 Colors

Genesis 1 32X Composite - 19733 Colors Genesis 1 32X Composite - 41504 Colors Genesis 1 32X Composite - 45561 Colors Genesis 1 32X Composite - 51417 Colors Genesis 1 32X Composite - 20972 Colors Genesis 1 32X Composite - 60907 Colors Genesis 1 32X Composite - 54936 Colors Genesis 1 32X Composite - 46625 Colors Genesis 1 32X Composite - 38231 Colors Genesis 1 32X Composite - 44980 Colors Genesis 1 32X Composite - 43429 Colors Genesis 1 32X Composite - 58800 Colors Genesis 1 32X Composite - 26102 Colors Genesis 1 32X Composite - 44293 Colors Genesis 1 32X Composite - 26414 Colors Genesis 1 32X Composite - 33960 Colors Genesis 1 32X Composite - 34553 Colors


Compare With SNES ->

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Battletoads & Double Dragon Comparison Level 1 Movie


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Battletoads & Double Dragon Comparison Movie


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Battletoads & Double Dragon: The Ultimate Team

System: 
Super Nintendo
Release Month: 
12
Release Year: 
1993
Publisher: 
Tradewest
Notable: 
Yes

SNES 1 Composite - 59968 Colors

SNES 1 Composite - 22832 Colors SNES 1 Composite - 28659 Colors SNES 1 Composite - 32854 Colors SNES 1 Composite - 25544 Colors SNES 1 Composite - 38001 Colors SNES 1 Composite - 26408 Colors SNES 1 Composite - 27351 Colors SNES 1 Composite - 5739 Colors SNES 1 Composite - 34030 Colors SNES 1 Composite - 34030 Colors SNES 1 Composite - 41812 Colors SNES 1 Composite - 37517 Colors SNES 1 Composite - 48015 Colors SNES 1 Composite - 13828 Colors SNES 1 Composite - 24598 Colors SNES 1 Composite - 28753 Colors SNES 1 Composite - 32389 Colors SNES 1 Composite - 38562 Colors SNES 1 Composite - 29769 Colors SNES 1 Composite - 32026 Colors SNES 1 Composite - 23535 Colors SNES 1 Composite - 66633 Colors SNES 1 Composite - 28051 Colors SNES 1 Composite - 35948 Colors SNES 1 Composite - 47897 Colors


Compare With Genesis ->

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Overclocked Consoles

Genesis 1 High Definition Graphics VA 5/6 Overclock Comparison

Zero Tolerance Overclock Comparison - plus Wolfenstein 3D SNES and Doom SFX-2

RCA CRT SDTV - Toshiba LCD HDTV Speed

 

Sega CD Versus 3DO

BC Racers - Sega CD - 3DO - 32X

Rebel Assault

Sega CD (32X Composite) Versus 3DO (S-Video) Comparison.

Intro and Attract Mode - DIVX Codec required, K-Lite Codec Pack recommended

Gameplay

Samurai Shodown

Intro and Attract Mode (3DO S-Video) (Sega CD and 32X Composite):


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Gameplay Video:
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Samurai Shodown

System: 
3DO
Region: 
Japan
Publisher: 
Crystal Dynamics
Notable: 
.

 

 


Compare to Sega CD ->

Compare to Sega CD, Genesis and SNES ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Samurai Shodown

System: 
Sega CD
Region: 
America
Publisher: 
JVC
Notable: 
Yes

 Compare to 3DO ->

Compare to 3DO, Genesis and SNES ->

 


Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Weaponlord - Genesis - SNES emulation comparison

Genesis Emulation Shot - 2004 SNES Emulation Shot - 2004

Genesis Emulation Shot - 2004SNES Emulation Shot - 2004 Genesis Emulation Shot - 2004 SNES Emulation Shot - 2004 Genesis Emulation Shot - 2004 SNES Emulation Shot - 2004 Genesis Emulation Shot - 2004 SNES Emulation Shot - 2004 Genesis Emulation Shot - 2004 SNES Emulation Shot - 2004 Genesis Emulation Shot - 2004 SNES Emulation Shot - 2004 

Comparison Facts:

 

WeaponLord (256x224)

Up to 64 Colors on Screen At Once Displays more frames of animation in the characters More analog audio and instruments

 

 

 

: WeaponLord (256x224)

Up to 128 Colors On Screen At Once Displays more animation in background characters Animates more independent layers in the backgrounds More digital audio instruments and voice samples

 

WeaponLord strategy guide Gamepro Magazine October 1995

WeaponLord

System: 
Super Nintendo
Release Month: 
9
Release Year: 
1995
Publisher: 
Namco
Notable: 
Yes

Emulation Shot - 2004

Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004


♦ Compare to WeaponLord on Genesis ->

♦ Strategy Guide ->

Complete: 
0
Boxed: 
Boxed
Cart Only: 
 
Wanted: 
No

WeaponLord

System: 
Sega Genesis
Release Month: 
9
Release Year: 
1995
Publisher: 
Namco
Notable: 
Yes

Emulation Shot - 2004

Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004 Emulation Shot - 2004


♦ Compare to WeaponLord on SNES ->

♦ Strategy Guide ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

32-bit Comparisons

3DO Versus PS1 and Saturn

Need for Speed Comparison - 3DO Versus PS1 and Saturn

 


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Road Rash Comparison - 3DO PS1 and Saturn

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Total Eclipse Comparison

3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-Video3DO - S-Video3DO - S-VideoPS1 - S-VideoPS1 - S-VideoPS1 - S-Video3DO - S-Video3DO - S-VideoPS1 - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-VideoPS1 - S-VideoPS1 - S-Video3DO - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video3DO - S-VideoPS1 - S-Video

Total Eclipse Comparison Movie


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Atari Jaguar and Genesis 32X 2D Action Platformers

 

 

 

Atari Jaguar and Genesis 32X Fighting games

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Atari Jaguar (S-Video) and Genesis 32X (Composite) Fighting games.

Double Dragon V (0:16), Dragon The Bruce Lee Story (4:02), Brutal Unleashed (6:00), Cosmic Carnage (7:36), Kasumi Ninja (11:18), Ultra Vortek (15:35), Mortal Kombat II (20:11), Primal Rage (25:53), Wrestlemania The Arcade Game (27:23), WWF RAW (29:23), Fight For Life (30:47), Virtua Fighter (38:16).

Atari Jaguar and Genesis 32X Racing games

 

Atari Jaguar (S-Video) and Genesis 32X (Composite) racers. Checkered Flag (0:17), Virtua Racing Deluxe (7:00), Power Drive Rally (21:52), Atari Karts (24:24), BC Racers 32X (27:42), Motocross Championship (37:03), Supercross (41:21), Super Burnout (46:10).

 

Doom Comparison

Doom Comparison for Dosbox, Jaguar, 32X, SNES, PS1, 3DO and Saturn Jpn.

Dosbox is captured with FRAPS, 32X and SNES are Composite, everything else is S-Video.

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Doom

System: 
Genesis 32X
Region: 
America
Release Year: 
1994
Publisher: 
Sega
Notable: 
.

Doom 32X Emulation Shot

Doom 32X Emulation ShotDoom 32X Emulation Shot


32X Soundtrack ->

Compare Doom Versions->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Doom 32X Soundtrack

All audio captured directly from a Genesis Model 1 from the Sega CD Model 1 output.

Direct Downloads:

Level 1

Level 2

Level 3 Short 192 kbps MP3

Level 3 Full 320 kbps MP3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Doom

System: 
Atari Jaguar
Region: 
America
Release Year: 
1994
Publisher: 
Atari
Notable: 
.

 

 

 


Compare Doom Versions->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Doom

System: 
3DO
Region: 
America
Release Month: 
4
Release Year: 
1996
Publisher: 
Art Data
Notable: 
.

 

 

 


Compare Doom Versions->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Doom

System: 
Sega Saturn
Region: 
Japan
Release Month: 
7
Release Year: 
1997
Publisher: 
Gamebank
Notable: 
.

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Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Doom

System: 
Super Nintendo
Release Month: 
9
Release Year: 
1995
Publisher: 
Williams
Notable: 
Yes

 

 

 


Compare Versions of Doom->

Complete: 
0
Boxed: 
Boxed
Cart Only: 
 
Wanted: 
No

Model 2 Comparisons

Daytona USA Saturn - Model 2 Comparison

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Daytona USA: Championship Circuit Edition Net Link

System: 
Sega Saturn
Region: 
America
Release Month: 
2
Release Year: 
1998
Publisher: 
Sega
Notable: 
Yes

Three Seven Saturn s-video out

Comparison with Model 2 Emulator 2008:
Model 2 Three Seven Emulator shot Three Seven Saturn s-video out Model 2 Three Seven Emulator shot Three Seven Saturn s-video out Model 2 Three Seven Emulator shot Three Seven Saturn s-video out Model 2 Three Seven Emulator shot


Daytona USA Saturn - Model 2 Comparison >

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Daytona USA

System: 
Sega Saturn
Region: 
America
Release Month: 
5
Release Year: 
1995
Publisher: 
Sega
Notable: 
Yes

Saturn Three Seven s-video out

Comparison with Model 2 Emulator 2008:
Model 2 Three Seven Emulator shot Saturn Three Seven s-video out Model 2 Three Seven Emulator shot Saturn Three Seven s-video out  Model 2 Three Seven Emulator shot Saturn Three Seven s-video out Model 2 Three Seven Emulator shot Saturn Three Seven s-video out Model 2 Three Seven Emulator shot Saturn Three Seven s-video out Model 2 Three Seven Emulator shot Saturn Three Seven s-video out


Daytona USA Saturn - Model 2 Comparison >

 

Complete: 
Complete
Boxed: 
 
Cart Only: 
Game Only
Wanted: 
No

Sega Rally Model 2 Comparison

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Sega Rally Championship

System: 
Sega Saturn
Region: 
America
Release Month: 
12
Release Year: 
1995
Publisher: 
Sega
Notable: 
Yes

 

 


Sega Rally Model 2 Comparison >

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Sega Touring Car Championship - Model 2 Emulator and Saturn

Model 2 Emulator || Sega Saturn

Sega Touring Car Championship

System: 
Sega Saturn
Region: 
America
Release Month: 
11
Release Year: 
1997
Publisher: 
Sega
Notable: 
Yes

 

 

 


Compare to PS1->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Saturn Versus PS1

Alien Trilogy Comparison

 


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Black Dawn Comparison

Black Dawn - Saturn S-VideoBlack Dawn - PS1 S-VideoBlack Dawn - Saturn S-VideoBlack Dawn - PS1 S-VideoBlack Dawn - Saturn S-VideoBlack Dawn - PS1 S-VideoBlack Dawn - Saturn S-VideoBlack Dawn - PS1 S-VideoBlack Dawn - Saturn S-VideoBlack Dawn - PS1 S-VideoBlack Dawn - Saturn S-Video

Duke Nukem 3D Comparison

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Duke Nukem 3D

System: 
Sega Saturn
Region: 
America
Release Month: 
12
Release Year: 
1997
Publisher: 
Sega
Notable: 
Yes

 

 


Compare to PS1 ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Duke Nukem: Total Meltdown

System: 
Playstation
Release Month: 
12
Release Year: 
1997
Publisher: 
GT Interactive
Notable: 
.

 


Compare to Saturn ->

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Hardcore 4x4 Comparison


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Need for Speed Comparison

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Powerslave Comparison

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Powerslave

System: 
Playstation
Release Month: 
3
Release Year: 
1997
Publisher: 
Playmates
Notable: 
.

 

 

 


Compare to Saturn ->

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Powerslave

System: 
Sega Saturn
Region: 
America
Release Month: 
12
Release Year: 
1996
Publisher: 
Playmates
Notable: 
Yes

 

 

 


Compare to PS1 ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Rage Racer and Sega Touring Car Championship

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Road Rash Comparison

Road Rash - Saturn vs Playstation Comparison 1
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Road Rash - Saturn vs Playstation Comparison 2
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Tomb Raider Comparison

Tomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-Video

Comparison Video:

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View High Quality Quicktime

View Low Quality Flash:

 

Screenshot Comparisons:

Tomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - Saturn - S-VideoPS1 - S-Video - Full Screen DitheringTomb Raider - Saturn - S-VideoPC Shot


Tomb Raider

System: 
Sega Saturn
Region: 
America
Release Month: 
11
Release Year: 
1996
Publisher: 
Eidos
Notable: 
Yes

Tomb Raider - Saturn - S-Video

Tomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-VideoTomb Raider - Saturn - S-Video

PC Shot

PC Shot


Compare to PS1 ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Tomb Raider

System: 
Playstation
Release Month: 
11
Release Year: 
1996
Publisher: 
Eidos
Notable: 
Yes

 Tomb Raider - PS1 - S-Video

Tomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-Video

Full Screen Dithering:

Tomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoTomb Raider - PS1 - S-VideoPS1 - S-Video - Full Screen Dithering - Click Expand LinkPS1 - S-Video - Full Screen Dithering - Click Expand LinkPS1 - S-Video - Full Screen Dithering - Click Expand LinkPS1 - S-Video - Full Screen Dithering - Click Expand LinkPS1 - S-Video - Full Screen Dithering - Click Expand LinkPS1 - S-Video - Full Screen Dithering - Click Expand Link

Polygon Tearing

PS1 - S-Video - Z Sorting/Polygon TearingPS1 - S-Video - Z Sorting/Polygon TearingPS1 - S-Video - Z Sorting/Polygon TearingPS1 - S-Video - Z Sorting/Polygon TearingPS1 - S-Video - Z Sorting/Polygon Tearing


Compare to Saturn ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Wipeout Comparison

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Screenshot Comparisons:

Wipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout PS1 S-VideoWipeout Saturn S-VideoWipeout PS1 S-Video

 

Wipeout

System: 
Sega Saturn
Region: 
America
Release Month: 
5
Release Year: 
1996
Publisher: 
Sega
Notable: 
Yes

 Wipeout Saturn S-Video

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 Wipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-VideoWipeout Saturn S-Video

 


Compare to PS1 ->

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Wipeout

System: 
Playstation
Release Month: 
11
Release Year: 
1995
Publisher: 
Psygnosis
Notable: 
Yes

 Wipeout PS1 S-Video

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  Wipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-VideoWipeout PS1 S-Video

 


Compare to Saturn ->

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Wipeout XL/2097 Comparison

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Screenshot Comparisons:

Wipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-VideoWipeout XL - PS1 - S-VideoWipeout 2097 - Saturn - S-Video

Wipeout 2097

System: 
Sega Saturn
Region: 
Europe
Release Year: 
1997
Publisher: 
Psygnosis
Notable: 
.

 Wipeout 2097 - Saturn - S-Video

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 Wipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-VideoWipeout 2097 - Saturn - S-Video


Compare to PS1 ->

 

Complete: 
Complete
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Wipeout XL

System: 
Playstation
Release Month: 
10
Release Year: 
1996
Publisher: 
Psygnosis
Notable: 
Yes

 Wipeout XL - PS1 - S-Video

 Wipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-VideoWipeout XL - PS1 - S-Video


Compare to Saturn ->

Complete: 
0
Boxed: 
 
Cart Only: 
 
Wanted: 
No

Descriptive Comparisons

Mortal Kombat II - Genesis, Super Nintendo, 32X, Saturn, Playstation

   This descriptive comparison will point differences and unique details of the 16-bit and 32-bit consoles versions released during the decade of 1990. 


   Prove yourself!


1994 Official Advertise 
 

General Information:
Genesis/Mega Drive 
Year of release: 1994
Format: Cartridge (24 Megabits)
Versions: US/EU/JP

Super Nintendo/Super Famicom
Year of release: 1994
Format: Cartridge (24 Megabits)
Versions: US/EU/JP

32X
Year of release: 1994 (US)/1995 (EU/JP)
Format: Cartridge (32 Megabits)
Versions: US/EU/JP

Saturn
Year of release: 1996
Format: CD-ROM
Versions: US/EU/JP

Playstation
Year of release: 1996
Format: CD-ROM
Versions: JP

  

Content: 
Genesis/Mega Drive 
Story Intro Screens: Not present.
Bio Screens: Not present.
2-Players Versus Screens: Not present.
10 Wins in a Row Screen: Not present.
Ending Screens: Simplified, text only.
Secret Clues: Not present.
Secret Discovery Sequence: Simplified, text only.
Secret Character's Background: Recycled, palette swap.
Ending Secret Teasers: Not present.

Super Nintendo/Super Famicom
Story Intro Screens: Simplified, text only.
Bio Screens: 
Modified, smaller images.
2-Players Versus ScreensModified, smaller images.
10 Wins in a Row ScreenNot present.
Ending Screens: 
Modified, smaller images.
Secret CluesAll.
Secret Discovery Sequence: Complete.
Secret Character's Background: Present.
Ending Secret Teasers: Not present.

32X
Story Intro Screens: Complete.
Bio Screens: 
Complete.
2-Players Versus ScreensComplete.
10 Wins in a Row ScreenNot present.
Ending Screens: 
Modified, using Bio Screens.
Secret CluesNot present.
Secret Discovery Sequence: Simplified, improved over the Genesis version.
Secret Character's Background: Present.
Ending Secret Teasers: Not present. 

Saturn
Story Intro Screens: Complete.
Bio Screens: 
Complete.
2-Players Versus ScreensComplete.
10 Wins in a Row ScreenPresent.
Ending Screens: 
Complete.
Secret CluesAll.
Secret Discovery Sequence: Complete.
Secret Character's Background: Present.
Ending Secret Teasers: All.  

Playstation
Story Intro Screens: Complete.
Bio Screens: 
Complete.
2-Players Versus ScreensComplete.
10 Wins in a Row ScreenPresent.
Ending Screens: 
Complete.
Secret CluesAll.
Secret Discovery Sequence: Complete.
Secret Character's Background: Present.
Ending Secret Teasers: All.  

 

Options:
Genesis/Mega Drive 
Default Menu: 
-Difficulty (Very Easy, Easy, Medium, Hard, Very Hard)
-Credits (From 1 to 30)
-Controls (Activator/3-Button, 6-Button)
Hidden Test Mode Menu:
How to enable: Enter the options menu and highlight the Done selection, then press Left, Down, Left, Right, Down, Right, Left, Left, Right, Right; the Test Mode Menu will appear.
Options:
-No Damage To P1
-No Damage To P2
-1 Hit Kills P1
-1 Hit Kills P2
-Free Play
-Background
-Battleplan
-Soak Test
-Auto (CPU player): Fatalities; Friendship; Babalities; Oooh, Nasty! 

Super Nintendo/Super Famicom
Default Menu: 
-Music (On/Off) 
-Difficulty (Very Easy, Easy, Medium, Hard, Very Hard)
-Handicap 1P, 2P
-Button Configuration
Extra Options: Different cheat codes for each one.

32X
Default Menu: 
-Difficulty (Very Easy, Easy, Medium, Hard, Very Hard)
-Credits (From 1 to 30)
-Controls (Activator/3-Button, 6-Button)
Hidden Test Mode Menu:
How to enable: Enter the options menu and highlight the Done selection, then press then press Left, Down, Right, Right, Down, Left, Left, Left, Left, Right, Right, Right; the Test Mode Menu will appear.
Options:
-No Damage To P1
-No Damage To P2
-1 Hit Kills P1
-1 Hit Kills P2
-Free Play
-Background
-Battleplan
-Soak Test
-Auto (CPU player): Fatalities; Friendship; Babalities; Oooh, Nasty! 

Saturn
Default Menu:
-Credits (3;6;9)
-Shang Tsung Morphs: No one; Opponent, Anyone
-Difficulty (Very Easy, Easy, Medium, Hard, Very Hard)
-Change Ninja Slide to: Away + LK + HK
-Background
-Control Configuration
Hidden Switches Menu:
How to enable: Quickly press Down, Up, Left(2), A, Right(2), B, Y, C when the story appears at the start of the game. The "Switches" option will now appear in the main menu.
-1 Hit P1: Any attack kills player one.
-1 Hit P2: Any attack kills player two. 
-Toasty: This will make Dan Forden's (sound designer) face appear for every uppercut. 
-Constant Acid: The "Dead Pool" fatality is easier to perform. Just uppercut your opponent.
-Easy Smoke: This will allow either player to fight Smoke without meeting the "Toasty" requirement. Press Start when on "The Portal" stage to fight Smoke. Note: You need to be in two-player mode. 
-Easy Jade: This will allow you to reach Jade from any stage. You must win a round by using Low Kick only. 
-Noob: This will allow either player to fight Noob Saibot without meeting the 50 wins requirement. Note: You need to be in two-player mode. 
-Hard Player 1: Player one's health will reset when it reaches zero. 
-Hard Player 2: Player two's health will reset when it reaches zero. 
-Soak Test: Auto-demonstration using selected options.

Playstation 
Default Menu: 
-Kredits (3;6;9)
-Shang Tsung Morphs: No one; Opponent, Anyone
-Difficulty (Very Easy, Easy, Medium, Hard, Very Hard)
-Player Names (extra announcer samples)
-Change Ninja Slide to: Away + LK + HK
-Background
-Controller Setup
-Sound Test
-Volumes (Music and SFX volume control)
-Credits (Pictures and names of the development team)
Hidden Switches Menu:
How to enable: Press Down, Left, Right(2), Left, Down, Up when the cinematic story appears at the start of the game. The message "Fight!" will be spoken to confirm correct code entry. These "Switches" and "Soak Test" options will appear on the main menu. You will have to reset (hold Select + Start during game play) when using the "Soak Test" option.
-1 Hit P1: Any attack kills player one.
-1 Hit P2: Any attack kills player two. 
-Toasty: This will make Dan Forden's (sound designer) face appear for every uppercut. 
-Constant Acid: The "Dead Pool" fatality is easier to perform. Just uppercut your opponent. 
-Easy Smoke: This will allow either player to fight Smoke without meeting the "Toasty" requirement. Press Start when on "The Portal" stage to fight Smoke. Note: You need to be in two-player mode. 
-Easy Jade: This will allow you to reach Jade from any stage. You must win a round by using Low Kick only. 
-Noob: This will allow either player to fight Noob Saibot without meeting the 50 wins requirement. Note: You need to be in two-player mode. 
-Hard Player 1: Player one's health will reset when it reaches zero. 
-Hard Player 2: Player two's health will reset when it reaches zero. 
-Artfull Scaling: Turns in-game scaling on. 
Soak Test: Auto-demonstration using selected options.

 

Graphics:
Genesis/Mega Drive 
Screen Resolution: 320x224, fills the whole screen.
Backgrounds: Less colors, several layers missing, several details missing, mostly static, simplified.
Characters sprites: Smaller than the arcade ones, fluid animation, colors well optimized but a bit pale in comparison to the original, idle frames faithful to the arcade.
Effects for characters' special attacks: Well animated, less colors. Recycled sprites; example: Mileena's Teleport Kick.
Finished round character animation: Missing some details, like Baraka's one. Missing frames.
Blood amount: Less than the arcade, simplified.
Fatalities: Less colors, several details missing, simplified.
Health bars, text, fonts and other details: The health bars are very simplified. There's little text in this version due to many cuts but it's also ugly and incomplete. The font used does not resemble the arcade one. The fatality message is like the arcade, with the bloody animation.
Extra effects: None.

Super Nintendo/Super Famicom
Screen Resolution: 256x224, black border at the bottom of the screen.
Backgrounds: Less colors (more than the Genesis, less than the 32X most of the time), some layers missing (less than the Genesis, in the same level of the 32X), most of the details are present, a bit animated (less animation than the 32X).
Characters sprites: Smaller than the arcade ones, slower animation, some strange colors, idle frames simplified and missing part of the frames and light variation; deformed aspect. 
Effects for characters' special attacks: Well animated, less colors. 
Finished round character animation: Faithful to the arcade.
Blood amount: Like on the arcade for the most part but lacking in some situations like during Baraka's Blade Shredder.
Fatalities: Faithful to the arcade.
Health bars, text, fonts and other details: The health bars are a bit similar to the arcade but using different colors. The text parts are well presented but some messages were also simplified and the font used is, many times, different from the arcade one. The fatality message is missing the bloody animation of the arcade.
Extra effects: Mode-7 used on the floor of The Pit II's fatality. 

32X
Screen Resolution: 320X224, fills the whole screen.
Backgrounds: Less colors (more than the SNES), some layers missing, most of the details are present, mostly animated. The Pit II background is better than any other version. The Tomb is clearly better animated than the SNES version, the same for The Armory, The Tower and The Portal backgrounds. The Wasteland has one layer less than the SNES version, but looks more colorful. Arena is also clearly better than the SNES version: better animation, better layer separation, more details in Kano's and Sonya's sprites (Sonya looks faceless in the SNES version).
Characters sprites: Smaller than the arcade ones, fluid animation, colors well optimized almost equal to the arcade, idle frames faithful to the arcade.
Effects for characters' special attacks: Well animated, less colors. Recycled sprites; example: Mileena's Teleport Kick.
Finished round character animation: Missing frames of animation (example: Liu Kang's) and parts of the sequence (Johnny Cage's).
Blood amount: Like in the arcade for the most part but lacking in some situations like during Baraka's Blade Shredder.
Fatalities: Faithful to the arcade.
Health bars, text, fonts and other details: Even compared to the Saturn and PS1 versions, this is the one that resembles the arcade style better. Fonts used are exactly like the arcade ones for the most part, as long as the text messages. The colors are correct and the fatality message is animated like it should be.
Extra effects: None.

Saturn
Screen Resolution: 320X224, fills the whole screen.
Backgrounds: Most of the details present, fully animated.
Characters sprites: Arcade size, fluid animation, colors equal to the arcade, idle frames faithful to the arcade.
Effects for characters' special attacks: Well animated, like the arcade.
Finished round character animation: Faithful to the arcade + improved Shang Tsung's one.
Blood amount: Faithful to the arcade.
Fatalities: Faithful to the arcade.
Health bars, text, fonts and other details: Very similar to the arcade but not as close as the 32X version.
Extra effects: Impact will shake the floor.

Playstation 
Screen Resolution: 320X240, fills the whole screen.
Backgrounds: Most of the details present (lacks the second cloud layer in The Portal stage compared to the Saturn version), fully animated.
Characters sprites: Arcade size, fluid animation, colors equal to the arcade, idle frames faithful to the arcade.
Effects for characters' special attacks: Well animated, like the arcade.
Finished round character animation: Faithful to the arcade + improved Shang Tsung's one.
Blood amount: Faithful to the arcade.
Fatalities: Faithful to the arcade.
Health bars, text, fonts and other details: Very similar to the arcade but not as close as the 32X version.
Extra graphics: Visual and textual messages for loadings.
Extra effects: Full screen scaling (optional).

 

WIP
Sound:
Gameplay:

Tech Stuff

Games with TATE mode - Standard Definition

This is a list of games with TATE (vertically oriented, rotated display) mode video output support released for Standard Definition home systems. 


Sharp X68000
Cho Ren Sha 68K (1995)

 

Sega Saturn
1942 (Capcom Generation 1: Dai 1 Shuu Gekitsuiou no Jidai) (1998)
1943 Battle of Midway (Capcom Generation 1: Dai 1 Shuu Gekitsuiou no Jidai) (1998)
1943 Kai (Capcom Generation 1: Dai 1 Shuu Gekitsuiou no Jidai) (1998)
Batsugun (1996)

Battle Garegga (1998)
Commando (Capcom Generation 4: Dai 4 Shuu Kokou no Eiyuu) (1998)
DonPachi (1996)
DoDonPachi (1997)
Exed Exes (Capcom Generation 3: Dai 3 Shuu Koko ni Rekishi Hajimaru) (1998)
Game Tengoku: The Game Paradise! (1997)
Gekirindan: Time Travel Shooting (1997)
Gun Frontier (Arcade Gears) (1997)
Gunbird (1995)
Gunsmoke (Capcom Generation 4: Dai 4 Shuu Kokou no Eiyuu) (1998)
Image Fight (Image Fight & X-Multiply) (1998)
Kyuukyoku Tiger II Plus (1997)
Layer Section (1995)
Mercs (Capcom Generation 4: Dai 4 Shuu Kokou no Eiyuu) (1998)
Shienryu (1997)
Shippuu Mahou Daisakusen: Kingdom-Grandprix (1996)
Skull Fang (1997)
Sonic Wings Special (1996)
Strikers 1945 (1996)
Strikers 1945 II (1998)
Vulgus (Capcom Generation 3: Dai 3 Shuu Koko ni Rekishi Hajimaru) (1998)


Sony Playstation
1942 (Capcom Generation 1: Dai 1 Shuu Gekitsuiou no Jidai) (1998)
1943 Battle of Midway (Capcom Generation 1: Dai 1 Shuu Gekitsuiou no Jidai) (1998)
1943 Kai (Capcom Generation 1: Dai 1 Shuu Gekitsuiou no Jidai) (1998)
Assault 
Assault Plus
Bomb Bee
Commando (Capcom Generation 4: Dai 4 Shuu Kokou no Eiyuu) (1998)
Cutie Q
Dig Dug
DonPachi (1996)
DoDonPachi (1998)
Dragon Spirit
Dragon Saber
Exed Exes (Capcom Generation 3: Dai 3 Shuu Koko ni Rekishi Hajimaru) (1998)
Galaga
Galaxian
Gaplus
Grobda
Gunsmoke (Capcom Generation 4: Dai 4 Shuu Kokou no Eiyuu) (1998)
Image Fight (Image Fight & X-Multiply) (1998)
King & Balloon
Kyuukyoku Tiger (Toaplan Shooting Battle 1) (1996)
Mappy

Mercs (Capcom Generation 4: Dai 4 Shuu Kokou no Eiyuu) (1998)
Motos
Ms. Pac-Man
Pac-Man 
Pac-Mania
Phozon
Raiden DX 
Raiden (Raiden Project)
Raiden II (Raiden Project)
Rompers 
Sonic Wings Special 
Strikers 1945 (1996) 
Strikers 1945 II (Only in the JP version)
Super Pac-Man
Super Xevious
Tiger-Heli (Toaplan Shooting Battle 1) (1996)
Twin Cobra (Toaplan Shooting Battle 1) (1996)
Valkyrie no Densetsu 
Vulgus (Capcom Generation 3: Dai 3 Shuu Koko ni Rekishi Hajimaru) (1998) 
Xevious
Xevious Arrangement


Sega Dreamcast

Gunbird 2
Ikaruga
Karous
Psyvariar 2
Radirgy
Shikigami No Shiro 2
Trigger heart Exelica
Trizeal
Under Defeat


Sony Playstation 2
Contra 
Dodonpachi Dai ou jou 
Dragon Blaze
Espgaluda
Gunbird 1 
Gunbird 2 
Homura 
Ibara 
Mushihime sama 
Psyvariar 2 
Psyvariar Medum Unit 
Psyvariar Revision 
Radirgy  
Raiden III 
Shikigami No Shiro (Japanese version only) 
Shikigami No Shiro II  
Trigger heart Exelica
XII Stag 


Nintendo GameCube
 
Ikaruga 
Radirgy Generic 
Shikigami No Shiro II 


Nintendo Wii
Illvelo
Shikigami No Shiro III 
Ultimate Shooting Collection


Microsoft XBox
Psyvaria 2 
Shikigami No Shiro
Shikigami No Shiro II 


 

 

 

 

Higher Color - Direct RGB Color

Chilly Willy's Direct Color DMA Demo v4 Wolf 3D

For more information view the Sega-16 thread below.

Quote from Chilly Willy:

"This is a thread for demos of the "new" video mode using DMA to generate a direct color RGB display on the MD. For details on how it works, you might read the long thread over at SpritesMind. In the meantime, devs like yours truely will post some examples here. This first example is a simple raycast engine like used in Wolf3D. It draws a simple level using a few W3D textures. You move around using the d-pad, and A and C strafe left/right. That's all this does at the moment. ... And now with collision detection! No more walking through walls, but you do slide along them nicely when at an angle. I also made sure every area in the map can be reached... which is good since you can't reach them by walking through the walls anymore. "

http://www.sega-16.com/forum/showthread.php?23426-Direct-Color-DMA-video...

 

Stef's StarFox Demo, Real Hardware, Genesis 1 + Overclock



Normal Clock at start, 12Mhz after first pause, 10Mhz after second pause. The switch back to 12Mhz locked the game after that.

The demo is running only on Genesis hardware with no helper chips like the SVP. Currently it is in H32 mode, which is 256x224 resolution cut down to 256x160. Compare that to the SNES original 256x224 cut to 224x190.

Source: Stef at Sega-16

Widescreen Games - Standard Definition

This is a list of games with widescreen (16:9) video output support in the 5th generation of game consoles or earlier.  Only pre-6th generation games will be listed to present console games released before widescreen TVs and monitors were common.

The vast majority of these games use the anamorphic 16:9 format as their widescreen modes.  So you'll need to set your TV/monitor to stretch the image to full screen to get your game to display correctly. Some games, though, were letterboxed in widescreen; so in such cases you'll need to set your TV/monitor to crop or zoom the image in order to get full widescreen video output.
By default, if a game is listed here it has an anamorphic 16:9 video output mode; if it uses a letterboxed video output it will be flagged as such in the list.

 

32X
Virtua Fighter (1995)


Sega Saturn
All-Japan Pro Wrestling featuring Virtua (1997)
Christmas NiGHTS (1996)
NiGHTS Into Dreams... (1996)

Panzer Dragoon II Zwei (1996)
*Stellar Assault SS (1998) (Letterboxed)
Touge: King the Sprits (a.k.a. High Velocity: Mountain Racing Challenge) (1996)
Touge: King the Sprits 2 (1997)

 

N64

Banjo-Tooie

Donkey Kong 64

Jet Force Gemini

Goldeneye 007

Perfect Dark

Starshot: Space Circus Fever

Turok 2: Seeds of Evil

 

PS1

Pac-Man World

Ms. Pac-Man Maze Madness

Wip3out (that's Wipeout 3)

Bust-A-Move '99

C3 Racing/Max Power Racing

Codename Tenka

Colin McRae Rally

Formula 1 (1996)

ISS Pro Evolution 2

J-League Winning Eleven 2000

J-League Winning Eleven 3

J-League Winning Eleven '98-'99

Madden NFL 2002

Rush Hour

Snow Racer '98 (through code, see http://www.gamefaqs.com/ps/930722-snow-racer-98/cheats)

This is football

TOCA Championship Racing

Trap Gunner

Triple Play Baseball

Worms Armageddon

Yarudora Series Vol. 1: Double Cast