One of these things is not like the other. One is made with quadrilaterals, the other with triangles. Popularly referred to all over the Internet as "sprites" or "polygons." Misdirected mathematical assumptions aside, let's focus on something else. Draw distance. At what draw distance does a game become "good" at 3D? We will start with the most obvious examples, popularized by the most emmanently unbiased game magazine ever, Edge/NextGeneration.
On the left we have the rushed Saturn launch game Daytona USA, often pointed to as evidence that the Saturn was "not a 3D system." On the right, we have Wipeout by the legendary Psygnosis, often pointed to as the reason why the Playstation was clearly better at 3D games. Present in both, texture warping, pop in, lower detail vehicle models than contemporary 3D Arcade titles.
But, how about that draw distance? Is one better than the other, or is one simply less obvious because of the background color?
Meanwhile....
Daytona USA, Daytona Netlink Edition/CE(Improved Draw Distance). and Model 2 Emulator:
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Daytona Championship Circuit Edition (1996), Daytona Netlink Edition/CE(Improved Draw Distance):
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Count of Key Terms used in Saturn Daytona Review by Edge:
Daytona: 16
Ridge Racer: 10
Saturn: 9
Sega: 4
AM2: 2
Playstation: 2
Namco: 1