Welcome to Gamepilgrimage

      Visit here frequently for comparison media, screen shots and audio samples for the games the video game market has passed by.  Console History compares popular journalist written histories such as  'Game Over' and 'The Ultimate History of Video Games' with game journalism from the time and newer interviews available online. 

     To comment, or request a comparison or an old segment be revisited, check out the Forums link and choose which forum suits your interests. You may also send an e-mail, but priority will always be placed to those gamers who actually take part in discussion on the topic.  Otherwise keep an eye on the Updates page for what has been recently uploaded.  Gamepilgrimage is only as thorough as conversation between gamers, and stands as a challenge to journalists and executives who write history exclusively from the perspective of sales. 

Street Fighter II Champion Edition Comparison


Gameplay Playlist

64-128bit 3D Accelerated Consoles

3DMARK 2000 Benchmarks

     In an attempt to compare Personal Computer (PC) technology from November of 1998, when the Sega Dreamcast launched in Japan, through March 2000, when the Playstation 2 (PS2) launched in Japan, 3DMark 2000 and 2001 results will be posted in a multi-part comparison feature.  The test PCs



P2B, P3B-F
Intel 440BX based Motherboards 1 2

Lifespan: 1998-2002 (P2B), 1999-2002 (P3B-F)3
CPUs Tested: Slot 1: Celeron 300A, PIII 500,
PIII 800E (P3B Only)
CPU Cache: 300A: 32KB L1, 128KB L2
PIII 500: 32KB L1, 512KB L2
PIII 800E: 32KB L1, 256KB L2
Co-Processors: BIOS: Award Modular 4.51PG (P2B) & Award Medallion 6.0 Revision 1008 Beta 004 (P3B-F)
Intel 82440BX ISA/PCI/AGP Set
100Mhz Front Side Bus (FSB)
North Bridge:
Intel 82443BX
South Bridge:
Intel 82371EB PIIX4E
IDE Controller:
Intel 82371AB/EB PCI Bus Master IDE
PCI Add-Ons:
Promise Ultra133 TX2 IDE
3Com EtherLink
ISA Add-Ons:
Creative SoundBlaster Awe64
Video Cards Tested: AGP/PCI:
Matrox Mystique 220 8MB, Matrox M3D 4MB PowerVR PCX2, Diamond Monster 3D Voodoo 4MB, Nvidia Riva TNT 16MB, 3dfx Voodoo 3 3500 16MB,
Diamond ViperV770 TNT2 Ultra 32MB, Geforce 256 32MB, GeForce2 MX/400 32MB, Hercules 3D Prophet 64MB,
Ati Radeon 7500 64MB
 Test Resolutions: 640x480, 1024x768
RAM: 256MB P2B, 320MB P3B-F PC100
RAM FSB Bandwidth: 64-bit,
Video RAM: 8MB-64MB
Video RAM Bandwidth:  
Audio RAM: 8KB
Colors On Screen:
VGA 8-bit, 16-bit, 32-bit RGB
Storage: Floppy Drive: GENERIC NEC
Disk Drive: MAXTOR 6 L080L4
(80 GB, 7200 RPM, Ultra-ATA/133) 4
Optical Drives: NEC NR-7900A (24x/10x/40x CD-RW)
(16x/48x DVD-ROM)

Intel Warm Springs 440BX Proprietary PC

Lifespan: 1999-2000 5
CPUs Tested: Slot 1: PIII 500
CPU Cache: PIII 500: 32KB L1, 512KB L2
Co-Processors: BIOS: PhoenixBIOS 4.0 Release 6.0
Intel 82440BX ISA/PCI/AGP Set:
100Mhz Front Side Bus (FSB)
North Bridge:
Intel 82443BX
South Bridge:
Intel 82371EB PIIX4E
On Board Audio:
Ensoniq Tabor2
PCI Add-Ons:
Promise Ultra133 IDE
Realtek RTL8169/8110 Family
Gigabit Ethernet
ISA Add-Ons:
Video Cards Tested: AGP/PCI:
Matrox Mystique 220 8MB PCI
Nvidia Riva TNT 16MB
3dfx Voodoo 3 16MB
Diamond ViperV770 TNT2 Ultra 32MB
Nvidia GeForce 2 MX/400 32MB
Ati Radeon 7500 64MB
Test Resolutions: 640x480, 1024x768
RAM: 256MB PC133 @ 100Mhz
RAM FSB Bandwidth: 64-bit,
Video RAM: 8MB-64MB
Video RAM Bandwidth:  
Audio RAM: 64 KB
Colors On Screen:
VGA 8-bit, 16-bit, 32-bit RGB
Storage: Floppy Drive:  GENERIC NEC
Disk Drives:  WDC AC31 3500D
(13.4 GB, 5400 RPM, EIDE) 6
(10.2 GB, 5400 RPM, EIDE) 7
Optical Drive: HP CD-Writer+ 9300 (10x/4x/24x CD-RW)









































Stats for the Helicopter Test:  WORK IN PROGRESS!!

Detail Level

Objects Lights Triangles Vertices Textures
Low 23 4 6,997 11,601 2.74 MB
Medium 37 5 13,520 22,875 2.87 MB
High 39 5 53,026 71,292 2.81 MB8


Average statistics for the Helicopter test's low mode is 23 Objects, 4 Lights, 6,997 Polygons, 11,601 Vertices and 2.47MB of Textures, while high detail averages 39 Objects, 5 Lights, 53,026 Polygons, 71,292 Vertices and 2.81 MB of Textures.9.  Early Dreamcast/Naomi games like Incoming, Crazy Taxi and Sword of the Berserk ran at a solid 30FPS with comparable geometry and probably more animated characters on screen.10

Click for full size chart:
Game1-2 Framerate Ceeron 300A -> PIII800 Voodoo3-Geforce2MX

Maximum Dreamcast polygon counts, assuming one light with modifier volumes for shadows, is between 3-4 million polygons per second11 Dreamcast's PowerVR 2-DC based on 640x480 resolution and 40bytes per polygon filling the 8MB of VRAM.12  Melbourne House claimed 5 million polygons per second with all weather effects and cars on screen with Test Drive Le Mans.13  Current best guess average polygons per second for Le Mans is 300-500 thousand polygons per second.14  The Playstation 2 averaged 6 million polygons per second at 25-30 frames per second or less according to Sony's "How Far Have We Got" document.15  In addition, lighting, and number of lights per scene, favor the PS2 in general especially after 2003.  Texture mapping  resolution, screen resolution and color favors the Dreamcast.16.

  1. 1. Asus P2B Manual
  2. 2. Asus P3B-F Manual
  3. 3. Span from initial release year to year of final bios revision.
  4. 4. http://www.seagate.com/support/internal-hard-drives/desktop-hard-drives/...
  5. 5. Span from initial release year to year of final bios revision.
  6. 6. http://www.wdc.com/en/products/legacy/Legacy.asp?r=1
  7. 7. http://www.wdc.com/en/products/legacy/Legacy.asp?r=2
  8. 8. 3DMark Help: Game Test 1 Statistics Average in View Cone, NVNews.net, (archive.org June 6, 2000).
  9. 9. 3DMark Help: Game Test 1 Statistics Average in View Cone, NVNews.net, (archive.org June 6, 2000).
  10. 10. Record gameplay for each
  11. 11. Find Source
  12. 12. Find Source
  13. 13.
  14. 14. Find Source
  15. 15. Find Source
  16. 16. Find Source

'95-'99 PC Comparisons

Here are some videos of PC benchmarks from '98-'99 hardware. They were recorded in an ongoing process to document all of the hardware, and their respective performance, owned locally. Eventually this may result in a comprehensive video comparison or each CPU and Graphics card that has been archived here, along with a comparison when applicable to Console ports of the same games.


Dead or Alive 2
DeveloperTeam Ninja (Green Ranger [Final Hack])
Genre3D Fighter, Tiered Levels, Sexual Overtones
CritiqueCounter Attack Trumps All Combos
RegionNorth America
Release Date3/2000
In Library Complete

Shenmue III Kickstarter

Ys Net Kickstarter Page

While it looks like it is already funded, after only one night, we need to keep in mind that a fully functional modern HD story based game starts at 10 million dollars and goes up from there. So spread the word!

That is, unless we want an "indie" Shenmue III, spread the word and get the GREAT Yu Suzuki, Tak Hirai and the rest of Ys Net Inc to make the Shenmue III we should have had on the Dreamcast or Xbox back in 2002-03!


More info from Businesswatch.com

Production Members
    Producer and Director       Yu Suzuki
    Co-producer       Cédric Biscay
    Creative Director       Tak Hirai
    Main Scenario Writer       Masahiro Yoshimoto
    Main Character Design       Kenji Miyawaki
    Planning and Development       Ys Net Inc
    Licensed by       SEGA Games Co., Ltd.
        Promotion       Shibuya Productions
        Development       Neilo Inc.
        Kickstarter Project Support       Awesome Japan, Inc.
        Promotional Video Director       Kenji Itoso

Original Game©SEGA ©Ys Net



Ys Net Inc
Masae Nakagawa, +81-3-6459-3377
Press Kit: https://goo.gl/jc2cFz

Sonic Adventure
DeveloperSonic Team
Genre3D Action, Platforming, Adventure, Shooting
Critique30 FPS with dips to 15 FPS, Occasional Camera Glitches
RegionNorth America
Release Date9/1999
In Library Complete

Tokyo Xtreme Racer
Genre3D Racer, Real World Highway, Car Clubs, Tuning
Critique60 FPS with slowdown/pop up
RegionNorth America
Release Date9/1999
In Library Complete

Castlevania - Genesis-SNES - Music Comparison

All tracks are recorded from a SNES model 1 RCA output and a Genesis Model 1 HDG Headphone to Sega CD 1 RCA output.

Remixed Arcade/NES Castlevania tunes:

Super Castlevania IV Track 1 "Simon's Theme"

Bloodlines Track 20 "Simon's Theme"

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