This is a comparison page for Cyber Speedway and Wipeout
for the Saturn and Playstation 1. All written comparisons, movies, and JPGs
were made while playing the games on the actual console and taken from the actual
console through an S-Video connection.
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Comparison Comments
Graphics
Cyber Speedway and Wipeout run at a similar low resolution and framerate, probably
both 320x240 like most other launch titles. They both feature similar texture
mapping quality, while Wipeout is much darker and uses a healthy portion of
dithering in many areas, and Cyber Speedway has dithered transparency. It's
a very difficult call to say which one is technically doing more, as both feature
plenty of polygon break up and pop-in, along with framerate issues.
Sound
Both games use digital voice samples and CD Audio.
Gameplay
Both games feature very similar gameplay, physics and AI. Cyber Speedway features
8 seconds of load time from the title screen to the menu and less than 5 seconds
of load time to the level while Wipeout features a whopping 22 seconds of load
time to gameplay just from the previous screen. The most notable difference
between the two games is that Cyber Speedway features a 2 Player split screen
mode, a mode which wasn't introduced to the Wipeout series until Wipeout 3 in
August of 1999.
Conclusion
What this comparison does is compare two games in the same genre, released within
a month of one another. In that comparison, there is no support for the portrayal
game magazines gave the Saturn in 1995, as the Saturn game is doing most of
what the PS1 was doing, minus transparency and full screen dithering.
As early as 1995, there was already a huge disparity between what could be seen
on either system in gameplay, and what magazines, and subsequently their subscribers,
were touting about the comparison. Other 1995 comparisons on this site include
the Wing Arms and War Hawk comparison, and High Velocity and Ridge Racer 1.