This is a comparison page for Last Bronx and Soul Blade
for the Saturn and Playstation 1. All written comparisons, movies, and JPGs
were made while playing the games on the actual console and taken from the actual
console through an S-Video connection.
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Comparison Comments
Graphics
Soul Blade runs at 640x240 at 30 frames per second, and Last Bronx runs at 704x480
at 60 frames per second. Soul Blade uses gouraud shaded light sourcing effects
on the characters and the floors, as well as translucent effects for weapon
movement effects and sparks from impact. Last Bronx does not have lighting effects
of any kind, and motion blur is achieved through fast animation techniques rather
than translucent effects.
Backgrounds in Soul Blade are polygonal objects attached to simple 2D color
gradient or flat color floors and far backdrops. These 3D objects are adequately
texture mapped to appear detailed from the distance they are displayed at, and
relatively low polygon count. Last Bronx uses multiple independant 2D backgrounds,
floors and ceilings that are capable of scaling and rotating in sync with the
camera movement in order to create a solid 3D "ring" environment.
Polygons are used for the characters, weapons and ring fences.
The advantage of Soul Blade's approach is that the gouraud shading blends texture
maps and ultimately creates a 3D effect on the characters and rings through
color fading and shading. This takes the eye away from the relatively low detail
texture maps on the floors and characters. Last Bronx's approach is optimized
for maximum character animation and overall framerate, which allows for its
custom hit detection and fluid motion capture animations. Overall both games
look great for their respective systems, and their genre, and the approaches
are actually too different to claim one is superior to the other.
3ivx Compression was used on all video files with the exact same settings. The
movie files for each game float around the .80 MB per second range, indicating
similar amounts of colors being used in each. All of the movie files are taken
using the same hardware and software, and all of the audio is captured at 1411
kbps. This indicates that the texture maps and backgrounds in Last Bronx are
higher color than Soul Blade's, because the gouraud shading, lighting effect
and transparency are known to boost color counts on screen significantly. Therefore
a game with equal color counts in texture maps and the addition of these effects
should rate in much higher, while Soul Blade only does in certain levels with
fully transparent floors. This, when combined with fact that Last Bronx is running
at twice the framerate and higher animation leads to yet another inconclusive
conclusion as to which game is doing more technically in graphics.
Sound
Both games use digital voice samples and effects and stream music from the CD-ROM.
Gameplay
Basic moves, combos and movements are very similar in both Last Bronx and in
Soul Blade with one notable exception. Soul Blade allows the player to side
step opponents by double tapping down in the D-Button. 3D movement occurs in
Last Bronx only when a move knocks a character in or out of the screen, or when
rolling to get up after being knocked down. Other than that, both games employ
fighting styles which would seriously cause personal injury to the fighter using
them, meaning that they wouldn't work in real life no matter how fast and strong
you are. Combos and moves are relatively simple and work in the same way they
do in countless other fighting games, though neither game is considered an especially
technical fighting game. For this comparison, it is only worthy to note that
nothing is happening behind the scenes that would technically outweigh the other
game.
Conclusion
Last Bronx and Soul Blade are very comparable in gameplay, being that both are
weapons based 3D fighting games. Both employ unique approaches to their graphics
design, and neither demonstrate any sort of absolute advantage technically.
This is true because Last Bronx is running at higher resolution and twice the
framerate while Soul Edge employs gouraud shading and transparent effects. Fans
would have to look elsewhere than these two games in order to support a system
exclusive bias.