Tomb Raider - Saturn vs Playstation screen shots

Intro Movie

Level 1













Obviously the PC versions, especially the GOLD versions, beat both console versions hands down today. Within six months of their release however, the console versions of Tomb Raider were very competitive with the PC versions. The following are observations made on each version on a level by level basis.

Level 1:

Both levels are identical in design, placement of textures and polygonal detail. The Playstation version appears to be running at a very slight higher resolution, with full screen dithering at all times. The Saturn version has no dithering or filtering to speak of, and Lara appears to be somewhat more short and wider than her Playstation counterpart, indicating a difference in resolution, in favor of the PS1 version. The Playstation version also has the higher framerate of the two versions, while both versions chug and drop in framerate dramatically, the PS1 seems much more consistant than the Saturn version. The Playstation version also has very dramatic polygon break up in every scene when the screen is moving, the Saturn's seams are much less noticable, and hardly break up at all.

Level 2:

Both the Saturn and PS1 version of this level are identical in design and placement of all details. The Playstation version still maintains a more consistant framerate and higher resolution than its Saturn counterpart, full screen dithering and polygon break up are still present as well. Under water the PS1 version has more color transitions in the blue fade effect used to create the illusion of light under water, and the Saturn version has a real time warping effect when looking at anything through the surface of the water. The Saturn version is much more subtle with the blue light effect under water, some areas are completely blue and fade as they do in the PS1 version, and others have more of the normal coloring, but the warping effect seen through the surface of the water is only in the Saturn version.

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