This is a comparison page for Wing Arms and Air Combat
for the Saturn and Playstation 1. All written comparisons, movies, and JPGs
were made while playing the games on the actual console and taken from the actual
console through an S-Video connection.
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Comparison Comments
Graphics
Wing Arms and Air Combat for the Saturn and PS1 both run at 320x240 and the
same sub 30 frames per second. The PS1 game features full screen dithering as
well as transparent smoke effects over the Saturn game. Both games feature gouraud
shading on enemy craft and the player's plane in "chase" mode, but
the Saturn game uses dithered transparency for clouds and missile trails. By
comparison, while Air Combat is using true transparency, the 2D effects being
displayed transparent are also dithered, and so create a similar effect to the
Saturn's approach. The light shading in Wing Arms is yet another example of
a special effect the Saturn wasn't supposed to be capable of, according to game
magazines of the day.
Air Combat uses a flat color for the ground, a color gradient for the sky, and
places flat polygons texture mapped to look like foliage from a distance. Wing
Arms uses a 2D scaling background for the water effect, dithered transparency
for splashing effects, and texture mapped 3D polygonal islands for additional
detail. The ground textures in the foliage spots on Air Combat appear to be
of similar color count and resolution with the texture maps on the islands in
Wing Arms. However, with the addition of the 2D scaling background for the water,
Wing Arms presents a much more detailed picture overall. Furthermore, the foliage
texture maps in Air Combat actually pop in just below the horizon, whereas the
2D background in Wing Arms scales all the way into the horizon.
Accordingly, the Wing Arms gameplay movies weigh in at .63 MB per second, nearly
double that of the .32MB per second Air Combat movie files. Since both movie
files are taken using the same hardware and software, and the audio is captured
at 1411 kbps, this seems to demonstrate a significant increase in color for
the Saturn game. 3ivx Compression was used on all video files with the exact
same settings.
Sound
Both games use digital voice samples and CD Audio.
Gameplay
Both games control very similarly. Wing Arms in default controls is more arcade
style, and does a barel roll when the left and right triggers are tapped, while
its advanced controls allow for full control of the craft. Air Combat's default
controls are similar to Wing Arm's advanced controls, and the lock on missiles
make destroying enemy crafts much easier than Wing Arm's line of rockets. However,
the Saturn game has only 8 second load times in comparison to the PS1 game's
14 second load times.
Conclusion
In the first level alone, Wing Arms displays absolute superiority over what
Air Combat is doing. This is not to be touted as any sort of absolute example
of the Saturn hardware's superiority, as Air Combat is not considered one of
the PS1's finer titles. That is why a comparison between Wing Arms and War Hawk,
one of the PS1's finest titles, has also been done. What this comparison does
is compare two games in the same genre, released within a month of one another.
In that comparison, there is no support for the portrayal game magazines gave
the Saturn in 1995, as the Saturn game is doing most of what the PS1 was doing,
minus transparency and full screen dithering, with the addition of the 2D backgrounds
providing for a no pop-up environment.
As early as 1995, there was already a huge disparity between what could be seen
on either system in gameplay, and what magazines, and subsequently their subscribers,
were touting about the comparison. Other 1995 comparisons on this site include
the aforementioned Wing Arms and War Hawk comparison, Wipeout and Cyber Speedway,
and High Velocity and Ridge Racer 1.