sheath's blog

Upcoming Comparisons for Spring of 2014


“All governments suffer a recurring problem: Power attracts pathological personalities. It is not that power corrupts but that it is magnetic to the corruptible.”

Frank Herbert, Chapterhouse: Dune

"If you lived in a dark age, how would you know?" - A Medieval Literature Professor

-edit 2022-

What was I talking about way back in 2014? Internet forums and social media. Particularly Sega-16, but so many others, have zero internal consistency. The regular posters, referred to as "owners" from this point on, will flip on any topic and state anything just to stay in the discussion. This has resulted in a poisoning of the well of information to the point that the modern Internet is totally unrecoverable. We have people who believe anything they read online, and then forget it almost immediately, except in these choice cases. Productive members of Beyond3D have also been posting to "Sega" fan site Sega-16 forums as well, various discoveries through reverse engineering, including character model polygon counts, and level polygon counts, for games from various generations. Here was my initial post, and the immediate reply from a Sega-Extreme and and Sega-16 member who will go to absolutely no end to maintain his self enforced reputation:

Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "No, you were trying to claim the entire generation was hovering around 1 Million polygons per second which isn't true at all. This reverse engineering if anything is proving the points that were made previously still hold true. The Dead or Alive example holds true to what we had already stated years ago. The game was stated to be around 2-3 Million Polygons per second which that seems to hold up with the findings here. It also holds up with what ChillyWilly said about around 3-4 Million polygons per second being about the most you could get on Dreamcast. But again that number I believe is for non-textured polygons. If you're doing textured that number is going to come down. Since Dead or Alive 2 does a lot of non-textured polygons on the character models that adds up and makes sense.

You need to remember what's being posted here are Models and their polygon counts. That's not the same as what's being rendered each frame on screen. Polygons get culled and not all of them get processed and drawn. You need to use Polygons per frame to get your polygons per second count. "

Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "I see you're also still completely mentally unstable. How unfortunate. "
Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "Here's two sobering facts for you that torpedo your idea that Sega never did anything underhanded or wrong:

1) Sega tried to have similarly strict licensing agreements as Nintendo when they first launched the Genesis in the US. The only reason it didn't take off was because EA reverse engineered the hardware and blackmailed Sega into giving them a better licensing agreement.

2) Back in 1981 Konami made a game called Frogger. Because Konami had no US branch at the time Sega distributed it for them. However Sega went into the game and replaced all mentions of Konami with Sega and there was no mention of Konami anywhere in the game or on the cabinets. Sega also took all the rights to the game outside of Japan, so any port licenses, royalties, etc. all went to Sega instead of Konami who made the game. Sega basically claimed ownership and took credit for a game they didn't make. It wasn't until the the late 90's that Konami was finally able to buy the IP back from Sega.

Hows that for anti-competitive tactics? I'm sure if we really start digging we'll find even more. "

Upcoming 32-64-bit, 5th-6th Gen Comparisons
In case there was any question raised by any of these fact manipulating opine generators, the same statements already cited were reiterated again, but in scary different words.



Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "It was such a bonkers statement that people called you out on it and started digging into other games to prove it didn't hold any water.

It would be one thing if you just came back and were posting and participating. But instead of you've decided to come back and continue the same argument from before that has been proven to be wrong over and over again. And on top of it you're trying to spin a false narrative with lies and sob stories that anyone who was there or can take 5 minutes to look up the history knows that's not true or what happened. If you're going to keep doing that, I'm going to keep calling you out on it. "

And here you go, read the "bonkers" article from before cell phones and anti-social media were a thing:

Critique away, I have had plenty of my own.  This was simply a representation of what was available on the Internet at the time, and what was commonly spoken in game stores at the time.


Upcoming 32-64-bit, 5th-6th Gen Comparisons

Upcoming 32-64-bit, 5th-6th Gen Comparisons

Upcoming 32-64-bit, 5th-6th Gen Comparisons

  The bottom line is here, the mods of Sega-16 do not see what is happening right under their noses, or they have stockholm syndrome.  But unlike their average expert member, I cannot diagnose somebody through a monitor and a keyboard.  So I will leave you all with this lovely bit of history.


In response to these hapless claims I can only respond with one of many basic, human, decent, expectations from a civilized group:

I do not hope, at all, that the moderators of popular forums like Sega-16 will ever care to to admit they already knew this or that they already had the capacity to curb the well poisoning idiocy of their groups.

Recommended reading from somebody who has done far, far more research than any armchair keyboard warrior opine generator:
The Rise and Triumph of the Modern Self - Carl R. Trueman, Rod Dreher (Foreword)

1984 - George Orwell

Brave New World - Aldous Huxley


Saturn Collection 2016



Shenmue III Kickstarter

Ys Net Kickstarter Page

While it looks like it is already funded, after only one night, we need to keep in mind that a fully functional modern HD story based game starts at 10 million dollars and goes up from there. So spread the word!

That is, unless we want an "indie" Shenmue III, spread the word and get the GREAT Yu Suzuki, Tak Hirai and the rest of Ys Net Inc to make the Shenmue III we should have had on the Dreamcast or Xbox back in 2002-03!


More info from

Production Members
    Producer and Director       Yu Suzuki
    Co-producer       Cédric Biscay
    Creative Director       Tak Hirai
    Main Scenario Writer       Masahiro Yoshimoto
    Main Character Design       Kenji Miyawaki
    Planning and Development       Ys Net Inc
    Licensed by       SEGA Games Co., Ltd.
        Promotion       Shibuya Productions
        Development       Neilo Inc.
        Kickstarter Project Support       Awesome Japan, Inc.
        Promotional Video Director       Kenji Itoso

Original Game©SEGA ©Ys Net



Ys Net Inc
Masae Nakagawa, +81-3-6459-3377
Press Kit:

Back on track

Sorry for the delay folks, not that an "archive" site like GP even cares about down time. "Why were you down GP?" one probably would not ask. Two local computers failed, but fortunately none of the drives failed except one, which was not a storage disk. GP also had to change hosting plans, which disconnected the website until now.


All comparisons made or implied do_not imply preference of any kind unless otherwise stated. All preference statements, and observations on qualitative subjects, are made honestly and without complete mastery of every online comment ever made on the topic. Preferring one thing over another does not imply irrationality or negation of any facts. The word "hypocrite" means dissembler or stage actor, meaning that the "actor" is aware of his falsehood.


November 7, 2009

1. Retired this old clunky updates page in favor of Drupal's default front page.  Updates will now be automatically generated based on whatever pages I create or update.

October 27, 2009

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