Jump to:
Screenshots || Theory vs Fact || Games
Comparison game screenshots and movies:

Comparison screenshots and Movies
: 3IVX Codec
Enlarging past 100% is not recommended




  • Drakan and Draconus 
  • Ecco: Defender of the Future 
  • MDK2 and MDK2 Armageddon 

  • Soul Calibur, Tekken and DOA2 
  • Virtua Fighter 3tb and Virtua Fighter 4 

Comparison movies: 3IVX Codec
Enlarging past 100% is not recommended

Fighting - PS2 2000:
• Tekken Tag Tournament - Intro 
• Tekken Tag Tournament - Demo 1 
• Tekken Tag Tournament - Demo 2 
• Tekken Tag Tournament - Temple 
• Tekken Tag Tournament - Winter Forest 
• Tekken Tag Tournament - Fall Temple & Boats 
• Dead or Alive 2 Hardcore - Intro 

First Person Shooter - PS2 2000
• Timesplitters - Deathmatch  

Adventure Games - PS2
• Blood Will Tell
• Devil May Cry
• Drakan The Ancient's Gates
• Ecco The Dolphin 
• Jak and Daxter
• MDK 2 Armageddon
• Resident Evil Code: Veronica - Moving Transitions 1
• Resident Evil 4 - Vs. Gamecube version!
• Resident Evil 4
• Resident Evil 4

Racing Games - PS2
• Gran Turismo 3 A-Spec
• Ferarri 355 Challenge
• Le Mans 24 Hours
• Ridge Racer V

First Person Shooters

Survival Horror


First Person Shooters:
  • Quake 3 Arena and Revolution 
  • Unreal Tournament 
  • Outtrigger and Timesplitters 

  • Racers and Close-ups 
  • Resident Evil Code: Veronica 
  • Sonic Adventure 4:3 verses 16:9 

Fighting - Dreamcast '99-2000
• Virtua Fighter 3tb - Intro 
• Virtua Fighter 3tb - Demo 
• Virtua Fighter 3tb - Sarah's Stage 
• Virtua Fighter 3tb - Pai's Stage 
• Soul Calibur - Demo 1 
• Soul Calibur - Demo 2 
• Soul Calibur - Demo 3 
• Dead or Alive 2 - Intro 
• Dead or Alive 2 - Intro (Small) 

First Person Shooter - Dreamcast 2001
• Outtrigger - Deathmatch  
• Half Life - Intro

Adventure Games - Dreamcast
• Draconus Cult of the Wyrm   
• Ecco The Dolphin 
• MDK 2
• Resident Evil Code: Veronica - Split Screen
• Resident Evil Code: Veronica - Meet "Steve"
• Resident Evil Code: Veronica - Bat Tunnel
• Sonic Adventure 2
• Sword of the Berserk: Guts' Rage

Racing Games - Dreamcast
• Daytona Online
• Ferarri 355 Challenge
• Test Drive Le Mans

Theory vs. Fact

Most casual gamer players who know about the Dreamcast know about it in name only, and seem to have completely failed to categorize it in any way. Several facts must be acknowledged before continuing to read the information on this comparison. The first and most important is that the Dreamcast was the first game console of the "128-bit" generation, or the "current generation" by 2006 standards. Secondarily but almost as important is the fact that the Playstation 2 was and is reputed to be the stand-alone greatest console of this generation. Finally, the perception of the PS2's absolute superiority leans heavily on hype, sales numbers and marketing, but it is important to note that crucial facts which Sony's hype depends on is demonstrably false. Knowing the Dreamcast and PS2's graphical and software advantages is an important thing, since the hype, game magazines, and Sony fans exclusively favor the PS2.

Highlights of the graphical comparison are quoted directly below from a Usenet discussion:

"The PS2 handles everything needed to render 3D graphics, and that's about it. The EE sends polygon data (three or four 2D coordinates, and pointers to texture, bump, light and dark data), and the GS pumps the data to the screen. It offers little in effects, and places the burden of rendering on the CPU. (...) Since the bottle-neck is with the processor, I'll take a moment here to discuss this further. The EE can render 36 million polygons with some effects on (though it still doesn't do many things the PowerVR can). This is full bore, which means the CPU is doing nothing but dumping polygons. With game physics and AI bundled into the mix, expect polygon counts to drop. More complex games will hurt more in the graphics department. Of course, the polygon count, even in the potential worst case (all bezier surfaces, 50% CPU spent on AI and physics) is still faster than the PowerVR. In fact, about twice as fast. What does this mean. Well, look at the current DC game models. For every straight edge you can see, subdivide it once (so that each edge is broken into two), and that's the detail improvement you'll see. Pretty substantial? Of course, as game developers make better use of the CPU(s), I'd expect polygon performance to increase.

On the DC or PowerVR's side, the 3.5 million polygon count allows for scenes of up to 58,000 polygons (about 4x's the detail in Quake 3). At 640x480 the pixel fill rate can redraw the entire screen at 650 fps. Unlike the EE/GS, the PowerVR only draws a pixel once per frame. This is called overdraw, and in Quake 2, costs performance of about 1/3 (that is, each pixel is typically redrawn about three times). The PowerVR also handles subsampling and has the video ram to do so. Games could be rendered internally at 1280x960, and down sampled to 640x480 for television output. (...) As noted earlier in this text, the fpu that is on the PowerVR eliminates several steps from the CPU's burden. And most importantly, while currently no game is known to fully support this, the DC can use modifier volumes. Effects such as light beams, shadows, lasers, and glowing suns are all possible with this, which would otherwise require significant CPU effort, and visual tricks to accomplish (such as using a flat polygon for fake shadows). Also, the polygon per second count is for drawn polygon's only. Polygon's that are buried under other ones are not drawn at all, nor are polygons that are to far left/right/up/down to be seen on screen, nor are polygons which are facing the other way (about half). (35)"

It should be needless to say that no game ever used the advanced features of the PowerVR chip to the extent listed here. The point of quoting this is to show as clearly as possible that the Dreamcast's resources were not maxed out in its short 2 year lifespan, and that had it continued to be developed for many more sophisticated games could have been created for the platform. It might seem silly to some to make this point, but the theory that the Dreamcast was running at full throttle when it was discontinued is so prolific it is likely that many will scoff even at the detailed comparison just quoted.

The PS2, on the other hand enjoyed a full lifecycle as the lowest common denominator for the 128-bit generation of consoles. As late as 2005, Capcom was forced to drop the polygon counts of the PS2 port of Resident Evil 4 from the Gamecube to between 900k to 1.5 million polygons per second, at 30 frames per second, while the Gamecube original ran at nearly twice this polygon count. This means that the entire generation of game consoles was relatively close to the Dreamcast's specs. This is in opposition to the idea, propagated by the media, that the PS2, Xbox and Gamecube's games were running 2-4 times the polygon counts of the Dreamcast's max specs. So, it was actually only blind brand name following coupled with the masses buying into hype which caused the mass market to reject three consoles in favor of the PS2 exclusively. This is evidenced by the massive public choice for the PS2 being made clearly, before the Xbox and Gamecube even launched.

It is not the point of this website to make any console invalid in any way, whether it be a popular console or an unpopular console. The facts, and when comparing consoles directly against one another, merely demonstrate that absolutely no console had an absolute edge in any category, especially while it was competing against another console. The only way any console has ever gotten a massive lead in overall library was as the direct result of several years of market dominance. This is especially true in the case of the Dreamcast, PS2, Xbox and Gamecube, where the choice for the PS2 by the public occurred prior to the PS2 demonstrating any of its hardware capabilities, and before it had even half of the Dreamcast's game library in the United States. The PS2's dominance was the result of a massive public opinion of its superiority, based on hype rather than reality.

The belief in the PS2's technical and library superiority was powerful enough to cause the public to overlook three consoles of the same generation. It is the point of this web page to demonstrate this as true in every generation of console, in the hopes that future generations are marked by competition, rather exclusive mass hype machines. It is the mass tendency to exclusively favor one console of each generation that is killing innovation in the Industry, which is subsequently killing the companies responsible for the majority of the Industry's innovation.

The following is a month to month list of notable Dreamcast software compared to notable PS1 and PS2 software.

Click to Jump to:
Info on Notable Game Lists
Specs and History
PS2 Tomfoolery

Click here for information on the notable game lists.

E-mail me with suggestions or comments.

Year 1 Start

Jump to // Year 1 // Year 2 // Year 3 // Final //

Dreamcast Launch
September 1999

Aero Wings (Flight acrobatics sim)
Airforce Delta (Flight Combat)
House of the Dead 2 (Shooter)
Hydro Thunder (Boat Racing)
Monaco Grand Prix 2 (F1 Racing)
Sonic Adventure (action/adventure)
Soul Calibur (Fighting)
Tokyo Extreme Racer
King of Fighters Dream match 99’
Marvel Vs Capcom
Sega Bass Fishing
Toy Commander
Pen Pen Tri-icelon (Penguin Racing?)

October 1999

Dynamite Cop (Quick Beat-em up)
Speed Devils (Multi-player racing)
Sega Rally 2
Virtua Fighter 3tb
JoJo's Bizarre Adventure
Maken X
Psychic Force 2012

November 1999

Armada (Overhead shooter w/ RPG elem)
Worms Armageddon

December 1999

Elemental Gimmick Gear (2D Action/Adv)
Evolution World OT Sacred Device (RPG)
Zombie Revenge
Seventh Cross Evolution

January 2000

Crazy Taxi
Legacy of Kain: Soul Reaver (Best version)

February 2000

Chu Chu Rocket (Online Puzzle game)
Dead or Alive 2
Draconus Cult of the Wyrm (Action/Adv)
Rayman 2 (Best Version, including PS2)
Resident Evil Code: Veronica
Sword of the Berserk: Gut’s Rage
Wild Metal

March 2000

MDK2 (Unique Action/Shooter/Puzzle)
Tech Romancer
Gauntlet Legends (best version)

April 2000

4 Wheel Thunder
Formula 1 World Grand Prix
Gundam Sidestory: 0079
Grand Theft Auto 2 (Best Version)

May 2000

June 2000

Street Fighter Alpha 3
Street Fighter III Double Impact
Space Channel 5
Virtua Tennis
Virtual On: Oratorio Tangram
Wacky Races
Bust A Move 4
Midway Greatest Hits V.1
Mr Driller
Namco Museum
Super Magnetic Neo
Tony Hawk Pro Skater (Best Version)
Industrial Spy: Operation Espionage
Evolution II: Far off Promise (Dungeon crawler)

July 2000

Fur Fighters (3D Action/Adv)
Hidden and Dangerous (WWII Espionage)
Marvel Vs Capcom 2
Test Drive: V Rally (Best Version)
Giga Wing
Railroad Tycoon II

August 2000

Aerowings 2: Air Strike (Fl Comb Sim)
PowerStone 2
Seaman (Unique voice/AI game)
Sega GT
Ultimate Fighting Championship
Deep Fighter
Sega Marine Fishing

Year 1 End
Dreamcast: 74 Total

Jump to // Year 1 // Year 2 // Year 3 // Final //

September 2000

Ecco The Dolphin: DOF
Ferarri 355 Challenge (Best race sim ever)
NFL2K1 (Online!)
San Francisco Rush 2012
Tokyo Xtreme Racer 2

October 2000

Jet Grind Radio (Unique Music/Stunt game)
NBA2K1 (Online!)
Quake III Arena (Online!)
Samba De Amigo (Unique Music Game)
Street Fighter III: Third Strike

November 2000

Canon Spike
Capcom VS SNK
Dino Crisis
Red Dog (Vehicle shooter, Argonaught)
Shenmue (Revolutionary RPG)
Skies of Arcadia (Great traditional RPG)
Test Drive: Le Mans
Chicken Run
Looney Toons Space Race
StarLancer (Online)
Tony Hawk Pro Skater 2(Best Version)
Ms. Pac-Man Maze Madness

December 2000

Grandia II
King of Fighters 99 Evolution (2D fighter)
Speed Devils Online (Online Racing)
Vanishing Point

January 2001

Metropolis Street Racer (‘stylistic’ racer)
Phantasy Star Online (1st Online Cons RPG)
Typing of the Dead (You want quirky?)

Dreamcast Christmas sales were practically non-existant. As a result Sega announces that they are going to stop manufacturing the Dreamcast console in March, and sell through back stock, then reconsider the platform based on how well their back stock of Dreamcasts, and Dreamcast software sells.

Sega also announces that a hand full of Dreamcast titles will be ported to PS2 later this year, and that VF4 will be PS2 exclusive. Most Third party publishers put their works in progress on "indefinite hold" at this point, and releases start winding down to nothing.

Sega of Japan President Isao Okawa dies of a heart attack one month later. (1)

February 2001

Iron Aces (Split Screen)
Record of Lodoss War

March 2001

Bangai-O (Treasure 2D Free shooter)
Daytona Online 2001
Unreal Tournament (Online!)

April 2001


May 2001

Crazy Taxi 2
18 Wheeler American Pro Trucker
Confidential Mission
GigaWing 2
Mars Matrix
Project Justice

June 2001

Sonic Adventure 2 (Fastest game ever)
Worms World Party (Online!)
Charge N' Blast (Scenery destruction)

July 2001

Outtrigger (Online FPS)
Atari Anniversary Edition

August 2001

Alien Front Online (Online, Voice communication)
Sega Bass Fishing 2
Last Blade 2

September 2001

NFL2K2 (Online!)
Phantasy Star Online V.2

Year 2 End
Dreamcast: 53 (138 total, online sports not counted)

Add the seven final releases through December,
if you choose, to make 60 games for year two.

Jump to // Year 1 // Year 2 // Year 3 // Final //

October 2001

Bomberman Online
NBA2K2 (Online!)
Tennis 2K2
Gran Turismo 2 Bleemcast

November 2001

December 2001

Fatal Fury: Mark of the Wolves
Metal Gear Solid Bleemcast
Tekken 3 Bleemcast

Year 3 End
Dreamcast: (138 total, online sports not counted)
108 exclusive to Dreamcast

Jump to // Year 1 // Year 2 // Year 3 // Final //

Year 1 Start

Playstation 1 (129 total)
September 1999

Dino Crisis
Grand Theft Auto 2
Pac-Man World
Quake II

October 1999

Medal Of Honor
Resident Evil 3: Nemesis
Spyro 2: Ripto’s Rage

November 1999

SuperCross Circuit
Gran Turismo 2
Konami Arcade Classics
Worms Armageddon
MTV Music Generator

December 1999

Silhouette Mirage

January 2000

Fear Effect
SaGa Frontier 2

February 2000

Front Mission 3
Silent Bomber
Colin McRae Rally

March 2000

April 2000

May 2000

Mr Driller
Vagrant Story

June 2000

July 2000

Strider 2

August 2000

Chrono Cross
Valkyrie Profile

Year 1 End
Playstation 1: 26 (155 Total)

September 2000

Parasite Eve II
Rayman 2
Tony Hawk Pro Skater 2

Playstation 2 Launch
October 2000 [Explanations]

RPG Maker (PS1)
SSX Snowboarding
Tekken Tag Tournament
Dead or Alive 2: Hard Core
Midnight Club
Time Splitters
Theme Park Rollercoaster
Unreal Tournament
Gungriffon Blaze
Swing Away Golf
Smuggler's Run
Dynasty Warriors 2
Eternal Ring

November 2000 [Explanations]

Final Fantasy IX (PS1)
Breath of Fire IV (PS1)
Sky Odyssey
Gradius 3 & 4

December 2000

Lunar 2 Eternal Blue

January 2001[Explanations]

Rayman 2 Revolution
Aqua Aqua
Gundam: Zeonic Front

February 2001 [Explanations]

Top Shop (PS1)
Shadow of Destiny

March 2001 [Explanations]

Dance Dance Revolution(PS1)
Quake 3 Revolution
Ring of Red
MDK 2: Armageddon
Zone of the Enders
Winback: Covert Operations
Army Men Air Attack 2

April 2001 [Explanations]

Silpheed Lost Planet

May 2001[Explanations]

Red Faction
Dark Cloud
The Adventures of Cookie and Cream
Tokyo Extreme Racer: Zero
MTV Music Generator 2
Crazy Taxi
Gauntlet Dark Legacy

June 2001 [Explanations]

Twisted Metal: Black

July 2001[Explanations]

Gran Turismo 3: A-spec
Klonoa 2: Lunatea's Veil
Escape from Monkey Island
Stretch Panic
City Crisis
Dark Angel: Vampire Apocalypse

August 2001[Explanations]

Le Mans 24 Hours
Resident Evil Code: Veronica X
Gadget Racers
Gallop Racer

September 2001[Explanations]

Monster Rancher 3
Kessen 2

Year 2 End
Playstation 1: 9 (167 total)
Playstation 2: 54 (Total)

Taking out the 7 Dreamcast games, that were released earlier on Dreamcast, and 2 games that were available to play online only in the Dreamcast version, leaves 45 PS2 games.

October 2001[Explanations]

Grand Theft Auto III
Devil May Cry
Guilty Gear X
Silent Hill 2
Harvest Moon: Save the Homeland
Time Crisis II
Vampire Night (Lightgun game)
Thunderstrike: Operation Phoenix

November 2001[Explanations]

Tony Hawk's Pro Skater 3
Metal Gear Solid 2: Sons of Liberty
Ace Combat 4
Half Life
Legacy of Kain: Soul Reaver 2
Victorious Boxers
Capcom Vs. SNK 2
Dynasty Warriors 3
Crash Bandicoot: The Wrath of Cortex
Super Bust-A-Move
18 Wheeler

December 2001[Explanations]

Final Fantasy X
Jak and Daxter: The Precursor Legacy
Baldur's Gate: Dark Alliance
Max Payne
Wizardry: Tale of the Forsaken Land
Shadow Hearts
The Legend of Alon Dar (unique concepts, "unfun")

January 2002 [Explanations]

Gitaroo Man
Jade Cocoon 2
Drakan: The Ancients' Gates
Moto GP 2
Grandia 2
Forever Kingdom

February 2002[Explanations]

State Of Emergency

March 2002 [Explanations]

Virtua Fighter 4
WRC World Rally Championship
Deus Ex
Ecco the Dolphin: Defender of the Future
Pirates Legend of Black Kat
Fatal Frame
Legacy of Kain: Blood Omen 2
Mister Mosquito
King's Field - The Ancient City
Mad Maestro

April 2002 [Explanations]

UFC Throwdown

May 2002 [Explanations]

The Italian Job (PS1)
Way of the Samurai
Lethal Skies

June 2002 [Explanations]

Medal of Honor Frontline
Sega Sports Tennis
Romance of the Three Kingdoms VII
Sky Gunner

July 2002 [Explanations]

The Mark of Kri
Wipeout Fusion

August 2002 [Explanations]

Madden 2003 (Online)
Onimusha 2
The Thing
Twisted Metal:Black ONLINE

September 2002 [Explanations]

Tekken 4
Sly Cooper and Theivius Racoonus
Kingdom Hearts
Summoner 2
Dynasty Tactics
Robotech Battlecry
Armored Core 3
Dual Hearts
Gundam: Federation vs Zeon
F355 Challenge

Dino Stalker

Year 3 End
Playstation 2: 76(138 total)
85 if you include October.
69 if you don't include Dreamcast games
67 if you don't include Dreamcast or Sega
(91 Total exclusive to PS2)

October 2002 [Explanations]

Need For Speed Hot Pursuit 2
Wild Arms 3
Grand Theft Auto: Vice City
Suikoden 3
TimeSplitters 2
Lord Of The Rings: The Two Towers
Sub Rebellion
Silent Scope 3