Upcoming Comparisons for Spring of 2014


“All governments suffer a recurring problem: Power attracts pathological personalities. It is not that power corrupts but that it is magnetic to the corruptible.”

Frank Herbert, Chapterhouse: Dune

"If you lived in a dark age, how would you know?" - A Medieval Literature Professor

-edit 2022-

What was I talking about way back in 2014? Internet forums and social media. Particularly Sega-16, but so many others, have zero internal consistency. The regular posters, referred to as "owners" from this point on, will flip on any topic and state anything just to stay in the discussion. This has resulted in a poisoning of the well of information to the point that the modern Internet is totally unrecoverable. We have people who believe anything they read online, and then forget it almost immediately, except in these choice cases. Productive members of Beyond3D have also been posting to "Sega" fan site Sega-16 forums as well, various discoveries through reverse engineering, including character model polygon counts, and level polygon counts, for games from various generations. Here was my initial post, and the immediate reply from a Sega-Extreme and Romhackers.net and Sega-16 member who will go to absolutely no end to maintain his self enforced reputation:

Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "No, you were trying to claim the entire generation was hovering around 1 Million polygons per second which isn't true at all. This reverse engineering if anything is proving the points that were made previously still hold true. The Dead or Alive example holds true to what we had already stated years ago. The game was stated to be around 2-3 Million Polygons per second which that seems to hold up with the findings here. It also holds up with what ChillyWilly said about around 3-4 Million polygons per second being about the most you could get on Dreamcast. But again that number I believe is for non-textured polygons. If you're doing textured that number is going to come down. Since Dead or Alive 2 does a lot of non-textured polygons on the character models that adds up and makes sense.

You need to remember what's being posted here are Models and their polygon counts. That's not the same as what's being rendered each frame on screen. Polygons get culled and not all of them get processed and drawn. You need to use Polygons per frame to get your polygons per second count. "

Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "I see you're also still completely mentally unstable. How unfortunate. "
Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "Here's two sobering facts for you that torpedo your idea that Sega never did anything underhanded or wrong:

1) Sega tried to have similarly strict licensing agreements as Nintendo when they first launched the Genesis in the US. The only reason it didn't take off was because EA reverse engineered the hardware and blackmailed Sega into giving them a better licensing agreement.

2) Back in 1981 Konami made a game called Frogger. Because Konami had no US branch at the time Sega distributed it for them. However Sega went into the game and replaced all mentions of Konami with Sega and there was no mention of Konami anywhere in the game or on the cabinets. Sega also took all the rights to the game outside of Japan, so any port licenses, royalties, etc. all went to Sega instead of Konami who made the game. Sega basically claimed ownership and took credit for a game they didn't make. It wasn't until the the late 90's that Konami was finally able to buy the IP back from Sega.

Hows that for anti-competitive tactics? I'm sure if we really start digging we'll find even more. "

Upcoming 32-64-bit, 5th-6th Gen Comparisons
In case there was any question raised by any of these fact manipulating opine generators, the same statements already cited were reiterated again, but in scary different words.



Upcoming 32-64-bit, 5th-6th Gen Comparisons
TrekkiesUnite118: "It was such a bonkers statement that people called you out on it and started digging into other games to prove it didn't hold any water.

It would be one thing if you just came back and were posting and participating. But instead of you've decided to come back and continue the same argument from before that has been proven to be wrong over and over again. And on top of it you're trying to spin a false narrative with lies and sob stories that anyone who was there or can take 5 minutes to look up the history knows that's not true or what happened. If you're going to keep doing that, I'm going to keep calling you out on it. "

And here you go, read the "bonkers" article from before cell phones and anti-social media were a thing:

Critique away, I have had plenty of my own.  This was simply a representation of what was available on the Internet at the time, and what was commonly spoken in game stores at the time.


Upcoming 32-64-bit, 5th-6th Gen Comparisons

Upcoming 32-64-bit, 5th-6th Gen Comparisons

Upcoming 32-64-bit, 5th-6th Gen Comparisons

  The bottom line is here, the mods of Sega-16 do not see what is happening right under their noses, or they have stockholm syndrome.  But unlike their average expert member, I cannot diagnose somebody through a monitor and a keyboard.  So I will leave you all with this lovely bit of history.


In response to these hapless claims I can only respond with one of many basic, human, decent, expectations from a civilized group:

I do not hope, at all, that the moderators of popular forums like Sega-16 will ever care to to admit they already knew this or that they already had the capacity to curb the well poisoning idiocy of their groups.

Recommended reading from somebody who has done far, far more research than any armchair keyboard warrior opine generator:
The Rise and Triumph of the Modern Self - Carl R. Trueman, Rod Dreher (Foreword)

1984 - George Orwell

Brave New World - Aldous Huxley


-2014- ~7 years after Cell Phones and Anti-Social Media took the Internet's potential away and made it into a tabloid

The grand experiment is over!  "What experiment?" you might say, should you care to read and ponder?  Are popular online "communities" known as forums treasure troves of solid information?  Does pouring historical and technical facts into one or all of these popular communities result in more technical or historical discussion of the Video Game Industry?  That answer is a resounding ... sometimes but very rarely.  Instead forums, as originally suspected, are argument factories first, outlets for unfounded opinion posting second, and places to vent all around. 

What does that mean for Game Pilgrimage?  More updates.  Below is a sneak peak of the Comparisons that will finally see completion in the highest quality possible starting this week (no really!).

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