GameInformer December 2002 Page 104

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If every other publisher in the country has been waiting for Rockstar and Grand Theft Auto's reign of chart dominance to come to an end, or wishing that GTA III would prove to be a fluke hit - they better be ready to wait another year. Grand Theft Auto: Vice City doesn't just match the magic of GTA III; it bests it in every way possible. There's a lot to say about this game, but let's put it this way: Vice City is a lot more than some new GTA III missions cobbled together.

No doubt you've already heard a lot of hype regarding the early-'80s vibe of Vice City. Usually, it's risky to change a successful game's setting and time frame this dramatically, but you'll soon see that the skinny-tie era gimmick works exactly as Rockstar North intended it. For those of us who spent our childhood in the decade of Reagan, the nostalgic kick received from seeing a pastel Miami Vice suit, or hearing a long-forgotten Animotion song, gives Vice City an extra dimension of entertainment value that other games just can't capture. The same goes for the amazing cast, which includes Burt Reynolds, Ray Liotta, and Miss Cleo (among others) assembled for the voice-overs. It's a blast to play "spot the superstar" while watching cutscenes. Yes, the presentation is just a window dressing, but it's the first time that I've felt that a video game was really part of pop culture in the way a movie, TV show, or music video is.

Sure, the high-profile voice actors and over 100 vintage songs are the things that selling over 8 million copies of GTA III can buy. Thankfully, the improvements aren't just found in the production values; the nuts and bolts of the gameplay have also received some significant alterations. For one, the selection of vehicles is flat-out awesome, and the motorcycles and helicopter are sure to become fast fan favorites. Popping wheelies and cutting razor-sharp corners on a bike with a hot babe on your back is awesome, and the helicopter allows you to explore the areas of the city you might never find on foot; including rooftops that are inaccessible from the ground. You can also become a real estate magnate by buying various pieces of property around the city, which then becomes new save points - a nice time-saving feature that gamers will definitely appreciate.

There are so many new facets to Vice City that I don't have time to hit them all, so I'll just lay out the two things that I really believe make this a much better game than GTA III. One, the gun targeting, which is now set on a fixed over-the-shoulder perspective, is improved to the point where combat can actually be fun, not a chore. Two, the missions are much, much more complex and varied in nature. You'll do everything from destroying an office complex with the aid of a remote-controlled helicopter, to attacking an enemy compound with the real thing. Vice City is definitely not a "pizza delivery" game (although that minigame is included as well).

Oh yeah, it's still packed with all the "mature" content that fans love, and critics loathe. Hopefully, this time around, both parties will begin to ignore the controversy and recognize Grand Tehft Auto: Vice City for what it really is: a brilliant video game.

Five paragraphs, three with opinion stated as fact and statements that can only be marketing for the game, and two that at least attempt to mention gameplay. That makes a review less than 40% based on the actual game, and more than 60% bases on how the reviewer "felt" about the setting, graphic style, and music, and how much "fun" he claims you'll have playing it.

Nowhere is the resolution, texture quality, level of overall detail, or framerate mentioned. Neither is any aspect of the gameplay actually explained. Instead we got a lot of hype about how great the game is, and what vehicles you can drive, and a little blurb about what the camera does while you're shooting things, and absolutely nothing else relevant to what you actually do in the game.

We have to assume that we'll find it fun, because he says so, since there isn't any description of the gameplay. We either have to have experience playing GTA III to be able to draw any relevant conclusions, or we have to play GTA VC ourselves to understand the gameplay, because this review is nothing more than a two page advertisement for the game, with general information about one person's opinions and emotions for the game.

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