TenchuStealth Assassins - PS1
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TenchuStealth Assassins - PS1
<- Back
Wait for the page to load completely, then use the links to jump from picture
to picture. This page is best viewed at 1024x768 with a full screen window.
Warping -
Polygon break up
Look at the tiles on the roofline, and notice that they're all
completely even on this screen, making straight lines.
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Warping -
Polygon break up
Using the look around function, the camera first zooms in, causing
the tiles closest to the screen to stretch....
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Warping -
Polygon break up
...and then pop right out of line with the other tiles.
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Warping -
Polygon break up
Notice that the tiles under the character's feet are supposed
to be straight.
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Warping -
Polygon break up
Zoom in and they're warped as they approach the screen, no longer
forming straight lines.
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Warping -
Polygon break up
Finally, observe the tree branch in view on this screen.
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Warping -
Polygon break up
Turn the character to make the camera move closer...
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Warping -
Polygon break up
...and watch it stretch.
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Warping -
Polygon break up
...and warp.
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Warping -
Polygon break up
...and stretch.
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Warping -
Polygon break up
...and warp.
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Warping -
Polygon break up
...and stretch.
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Warping -
Polygon break up
...and warp.
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Warping -
Polygon break up
...and stretch.
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Warping -
Polygon break up
This is level as it's supposed to appear,
but start moving the camera by moving the characters around....
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Warping -
Polygon
break up
....and things start coming apart. It's only a frame or two per
second, some frames look okay, others look like this:
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Warping
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Polygon break up
and this:
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Warping -
Polygon
break up