TenchuStealth Assassins - PS1

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TenchuStealth Assassins - PS1

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Wait for the page to load completely, then use the links to jump from picture to picture. This page is best viewed at 1024x768 with a full screen window.

Warping - Polygon break up

Look at the tiles on the roofline, and notice that they're all completely even on this screen, making straight lines.

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Using the look around function, the camera first zooms in, causing the tiles closest to the screen to stretch....

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...and then pop right out of line with the other tiles.


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Notice that the tiles under the character's feet are supposed to be straight.


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Zoom in and they're warped as they approach the screen, no longer forming straight lines.


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Finally, observe the tree branch in view on this screen.


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Turn the character to make the camera move closer...


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...and watch it stretch.


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...and warp.


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...and stretch.


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...and warp.


1-2-3-4-5-6-7-8-9-10-11-12-13-14 // Warping - Polygon break up


...and stretch.


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...and warp.


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...and stretch.


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This is level as it's supposed to appear, but start moving the camera by moving the characters around....

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....and things start coming apart. It's only a frame or two per second, some frames look okay, others look like this:

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and this:


1-2-3// Warping - Polygon break up




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