Metal Gear Solid - PS1

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Issues of the spiderweb effect in MGS1 are so rare that I wasn't even able to take a shot of one. MGS1 is the best example of a game that worked around the PS1's flaws, warping and polygon break up are kept to a minimum through sharp camera control, and the camera staying at a 3/4ths overhead view most of the time.

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Warping

This is a fence.

1-2-3-4-5 // Warping


Zoom in a little...

1-2-3-4-5 // Warping


... and notice that the fence line is supposed to be made up of straight lines.

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Turn the view angle a little, and look at those straight lines curve.

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and warp

1-2-3-4-5 // Warping


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