Metal Gear Solid - PS1
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Issues of the spiderweb effect in MGS1 are so rare that I wasn't even able
to take a shot of one. MGS1 is the best example of a game that worked around
the PS1's flaws, warping and polygon break up are kept to a minimum through
sharp camera control, and the camera staying at a 3/4ths overhead view most
of the time.
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Warping
This is a fence.
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Warping
Zoom in a little...
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Warping
... and notice that the fence line is supposed to be made up
of straight lines.
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Warping
Turn the view angle a little, and look at those straight lines
curve.
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Warping
and warp
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Warping