Osamu Tezuka, of, as I understand it, Astro Boy fame had
written a truly unique story which allows for a truly unique gameplay
experience in many, but not all, ways. Since I suspect that some might
consider any aspect of this story "spoilers", I'll try to be brief
without leaving out any of the gametime oddities. The Gamespot review
has more on the origin of the storyline and the Dororo anime series
anyway. The player starts out controlling a character with two swords
for arms, in a black and white environment. While this scene is
effectively only a tutorial, it adds a nice bit of background to the
average run through the controls. Your character ends up being yet
another prophesied child, but his fate was all screwed up when Japanese
style demons stole 48 some odd body parts from him as an infant. This
left him horribly disfigured and without any arms, eyes, voice box, etc.
Throughout the game, you defeat these demons and recover body parts
which gradually change the way you sound, add color to the screen, and
presumably more. I've only played the game for about an hour at this point.
The fighting engine is fairly standard apart from a charge move which
causes a quick timer style combo event of button mashing to create a
special kill cinema. These mini-combos are basically ruined for me by
the dependance on the PS2's nonsensical button arrangement of circle,
square, triangle, X. Every time I have to look at the controller to
know which button to press, because I don't know by sequence where
triangle should be situated in regard to X. I imagine that this game
will finally force me to memorize Sony's terrible "organization" choice
in order to complete it. So, apart from that one aspect, the rest of
the fights involve mashing the left(fast) and top(strong) buttons on
the face diamond buttons, and winning rather easily. Graphically this
game is a treat, in relation to other PS2 games. The textures are
standard blurry PS2 textures, but there is practically no aliasing, and
a fair amount of detail on screen. It's no Ninja Gaiden, but it'll do.
The series of boss fights that this game is only get more impressive as
the game goes on, and the replayability due to the nature of the game's
power ups is impressive. I'm mostly reminded of Berzerk for the
Dreamcast's graphical and storytelling style while playing this, and
since nobody was decent enough to port the newer PS2 Berserk to the
States, this seems like as good a reason as any to fire up a PS2.