The gameplay is unlike most other racers, as you can send
your car into an easily controlled slide, or drift, by letting go of the gas,
hitting the brake, and slamming on the gas again, or by downshifting in manual
transmission. The "feel" of the game strikes me exactly as the original
Outrun does. I played the Genesis version a bit last week, and I swear the two
games are almost identical, except for the long powerslides in Outrun 2 being
more like Daytona than Outrun. Well, on to the modes.
From the main menu you can select from Arcade Mode, Heart Attack Mode, and Time
Attack mode. I can only comment on the Arcade mode so far, but the Heart Attack
mode describes itself as winning the heart of your passenger by successfully
pulling off stunts and fast driving techniques such as the powerslides.
The arcade mode works just like the original Outrun, where each track splits
two ways, left is easier, right is harder, and you can make up to four route
changes before one of the endings. The other gameplay mode which I suspect will
be of most interest to you gamers who started out on Sony consoles is the Mission
mode. Mission mode sets you in the same tracks as Arcade mode, but with a twist
each time. The ultimate goal of each mission is to score an A or above. Missions
I've played so far varied from hitting certain lines in the road games that
involved entire sections of the road, or running over cones or a specific color
(sometimes requiring a powerslide to hit groups of cones), winning the heart
of your passenger with extended powerslides (awesome), meeting top speed requirements
for progressively difficult parts of the tracks, and elimination races. Missions,
for me, serve only to make certain I know every aspect of the games relatively
(to other racers) deep core gameplay so I can practice the Arcade mode more.
I certainly enjoy the game, and it definitely has enough replay value having
Xbox Live with eight other racers available. Things I have yet to see in the
gameplay that I hope to are slightly more complex physics to make handling the
powerslides a bit more intuitive and challenging. Which I hope to unlock in
the "advanced player" difficulty vehicles. Since I don't have HDTV,
I can't really comment on the graphics completely, but as a game on NTSC, it
looks very nice, no pop-up, 60FPS, virtually no slow down, absolutely no pop-in,
tons of trackside detail, smoke, tire tracks, lens flare, all of the regular
stuff people expect from an Xbox game. It's difficult for me to say whether
I think the graphics are advanced for today's racing games, mainly because of
the size of the tracks. However, I'd have to say that the on screen detail doesn't
really impress me, and neither does the texture resolutions. Those two aspects
seem fairly standard for games optimized for the Xbox to me, though if the online
screenshots are what the game looks like on HDTV, then I feel very deprived
by my NTSC television.
Online play via Xbox Live is excellent I should
mention also that there are quite a few
unlockables. Examples are, but are not
limited to, the original Outrun playable as a new mode, several Super
GT/Scud Racer and Daytona 2 tracks(none of which have been seen on a
home system before), and at least six unlockable vehicles, including
"advanced" difficulty/physics vehicles.
Comparison shots with more popular racers:
Outrun 2 Arcade/Xbox - Burnout 2 PS2 - GT4 PS2 - NFS Underground PS2
Outrun 2
Burnout 2 - PS2
Outrun 2
Facts we know about GT4 - Polyphony admitted that they both lowered the number of cars on track to
6, from the previous game's 8, and that they maxed out the PS2. Note the low texture resolution as well.
GT4
Outrun 2
For NFS Underground note the blurry textures underneath that shiny ground surface,
and that none of the pics of NFS Underground have more than one other car on
screen.
NFS Underground