Introduction
It was in 1989 that the Genesis was released, and it was in November of 1989
that I had saved up enough money to buy one. No rental companies in San Antonio,
like Block Buster video, or what eventually became Hollywood Video, rented out
Genesis games until months after the SNES was released in September of 1991.
So, naturally, I couldn’t play games unless I bought them myself. That was something
my child laboring budget couldn’t do more than about four times a year at $60-80
a pop. I occupied most of my first year with Revenge of Shinobi, Golden Axe,
Ghouls N Ghosts and Altered Beast. 1990-91 brought me time and money to own
Super Monaco GP, Strider, Streets of Rage, Golden Axe II, Shadow Dancer, ToeJam
& Earl, Shining in the Darkness, Phantasy Star III, and Sonic the Hedgehog.
Game after game poured in, and I bought as many as I could, completely failing
to notice that they were all designed or published directly by Sega. Streets
of Rage 2, Sonic the Hedgehog 2, Shinobi III, and a few backlog games like Sword
of Vermilion, and Phantasy Star II wrapped up my 1st party Genesis library for
years, until I started gem hunting shortly after the Dreamcast's finale.
While I had owned an NES, having already played through most of its vast library
at friend's houses, I had only bought about five games for it in the two years
it was in my possession. When I bought my Genesis I had completely stopped using
any of my other systems. While I had started gaming with the Atari 2600, and
continued with the NES, it was games like Double Dragon, Bad Dudes, Golden Axe,
Altered Beast, Strider and, even more so, Galaxy Force, Outrun, Space Harrier
and After Burner in the arcades that sealed my fate as a gamer for nearly two
decades. The closer it was to the arcade, the better, I still don't care about
extras as much as I care about core gameplay. I have generally had more fun
playing through a game over again just to master the gameplay, than I have ever
had with a game's alternate mode or menu extra.
As much as I enjoyed NES and Sega Master System games, once I could actually
play arcade games, or at least very close translations of arcade games, at home,
I didn't want to play anything else. This is also why I had focused my gaming
budget on Sega Master System games more than NES games prior to the Genesis'
launch. More games came out on the NES that were made for home audiences, and
I was always waiting for my favorite arcade games to make it home in good form.
In fact, to this day I would rather play arcade style games or action games
than even the best home exclusive titles that have come out over the years.
So, it should come as no surprise that I didn't "get" most exclusive console
titles, or particularly crave 3rd party titles that were not arcade titles,
at least in style.
Irrational thought / Popularity
It wasn’t until the SNES was released in 1991 that I was enlightened to what
full
3rd party, retailer,
and rental support was.
The game magazines at the time, EGM, Gamepro, and NEXT Generation all praised the SNES for it’s third party support,
but the key words they repeated most often was in regard to the SNES’s sound
chip, hardware colors on screen, and ability to somewhat smoothly scale sprites
and backgrounds larger. The later most created an animated zoom effect, that
the Genesis didn’t have available to it without skilled software tricks.
Review after review continued to drive out that the SNES had more colors on
screen than Genesis games, something which even the screenshots above show wasn't
plainly visible, except when comparing the best SNES games, against the worst
Genesis games. Early SNES games stuck to the 90-120 colors on screen range,
except for the special effect screen here and there, such as the last boss in
Final Fantasy II. Before long the Genesis had overcome it’s color limitations
in games like Ranger X, Gunstar Heroes, Sonic and Knuckles, and others through
simple palette choices accompanied by art design.
Furthermore, most of the shots on this page are straight from the video RAM
via an Emulator, whereas these games were made for the Television, which had
a significant amount of blur from the video output. The
Emulation
vs Console page listed above shows dramatically how much of a difference
this makes for the appearance of color transitions.
While the Genesis hardware was technically limited to 64 colors on screen, the
real limitation to both systems was the cartridge technology that the games
were released on. More of anything, like digitized sounds, colors, levels, or
sprites required more expensive memory on the cart. Arcade proprietors were
willing and able to pay more money for games, but home audiences couldn't. This
amounted to bigger arcade games, that spanned more than six times the memory
their home counterparts did.
For example, Altered Beast’s Arcade version was 2,430 KB, while the home version
was 513KB, and Golden Axe was 3,340 KB while the home version was also 513KB.
To put this in perspective, the common marketing term for cartridge size at
the time was the “Meg”. Altered Beast and Golden Axe were called 4 Meg carts,
Strider was the first 8 Meg cart, and the original Street Fighter 2 on the SNES
was the first 16 Meg cart. A Meg was a Mega Bit, or Mb. The arcade version of
Altered Beast was 19.4 Mb, and the home was 4Mb, while the arcade version of
Golden Axe was over 26.7 Mb, while the home version was scaled down to only
4 Mb.
In addition to this limitation, which was very significant, both systems had
a limitation in their on board memory. While the system memory limitations could
be overcome through the speedy cartridge to system bus, and data streaming,
it was still a factor in how much detail could be displayed on screen at once,
if the central processors and bandwidth weren’t already. The SNES demonstrates
this limitation the best. With a CPU speed of less than half of that of the
Genesis, pushing around two to three times the colors at once only added to
its issues, and limited how many background layers and sprites could be on screen
before slowdown.
So, flying in the face of public opinion and the media’s free advertising of
the SNES’s advanced capabilities, there are games like
Revenge
of Shinobi,
Galaxy Force II,
Streets
of Rage 2, and
Shinobi 3. For comparison,
I chose games in a similar genre, made the same year, or the same generation
for the SNES.
Super Castlevania IV,
Star
Fox,
Final Fight Guy, and
Super Metroid. These SNES games were chosen as examples
not only because they were extremely popular and well thought of, but because
they are great games in their own right. What a direct side-by-side comparison
of these games shows is that neither system really had an edge in the graphic
department. Artistic quality existed in games on both systems. Moreover, it
wasn't until the release of the Dreamcast that 3D games reached the image quality
per frame that these 16-bit games had.
Yet popular sayings about the Genesis include that it couldn’t display as many
colors as the SNES did, and therefore looked worse in every game. While it may
be true that there were more SNES games that technically displayed more colors
on screen than Genesis games that displayed similar numbers, this was not a
factor that distinguished SNES games from Genesis games. At these system's color
counts, more colors at once typically only meant more shades of the same color
in a color transition, which is impossible to count.
The biggest distinguishing graphical factor that could be picked out of most
SNES games was the pastel colors that many of its games used. This was thanks
to the SNES’s higher color palette than the Genesis. While most of it’s games
appeared to be displaying the same number of colors on screen, SNES games could
display colors that the Genesis simply didn’t have available. The Genesis color
palette was limited to only the more bold primary colors. Like it or not, different
colors makes for a different looking game. It’s unfortunate that different often
gets changed to better or worse in people’s minds.
The Sega CD
Sega had a CD add-on console planned for the Genesis for years, and a year after
the SNES's launch in the States, the Sega CD hit the market along with a slew
of what was supposed to be the next level of gaming, Full Motion Video (FMV)
games. Speaking strictly on specs, the Sega CD had additional scaling and rotation
hardware, and a CPU four times as fast as the SNES CPU to combat the SNES's
scaling and rotation and mode 7 special effects. The Sega CD also had a special
sound chip and the CD-ROM medium's massive storage capacity for the audio advantage.
Unfortunately, cost factors, apparently, prevented the Sega CD from having more
colors on screen or a larger color palette available without software work arounds.
This meant that early FMV titles dealt with 17 colors on screen, which meant
that, much like NES games and early 32-bit titles, they were just ugly compared
to what people were used to looking at, and the interactivity of an FMV title
was very limited as well. There's much more to be said about the Sega CD add-on,
just a click away in the
Console History
section.
Comparisons
It was
Street Fighter 2 that I recall starting all of
the media describing the Genesis as “aging” visibly to the SNES. With Street
Fighter 2 Special Champion Edition, Sega released a new control pad with six
face buttons. This made gameplay differences between the games, because there
was not a controller with six face buttons available for the SNES. The SNES
controllers only had four face and two shoulder buttons. The Genesis controller
was more like the arcade configuration of Street Fighter 2, and was much more
easy to use for this particular game. Since there were joysticks available for
both systems that could compensate for this problem the gameplay debate can
only go so far. In a similar way, the graphics are not better or worse on either
system, in spite of the fact that the Genesis version appears to be a port of
the SNES game, and not a ground up rewrite of the Arcade game as the SNES version
was.
This is where I think the sound debate came in as well. The Genesis version
of this game has very garbled and low quality voice samples when compared to
the SNES ones. Whether this was because the voice samples were down sampled
from the SNES version, or the SNES had a better digital audio compression system
than the Genesis did, I don’t know. However, ToeJam&Earl 1+2, Streets of Rage
2, the Sportstalk Football and Baseball games, and even Mortal Kombat II and
Eternal Champions proved very well that the system was capable of much better
digital audio than displayed in SFII.
Later on down the road
Super Street Fighter 2 came out
on both systems. Again the SNES version was claimed as the victor by game magazines.
Both version were very comparable in sprite size and gameplay. The Genesis version
of SSFII had slightly better audio samples than Special Champion Edition did,
but they still had less audio depth compared to the SNES samples. In addition
to that, the Genesis game, while still graphically comparable, has a noticeably
lower color count on screen, and a few levels suffer from very unfortunate color
choices by the developer.
The gaming magazines were eager to exploit the differences between the Genesis
and SNES versions of another game that was released around this time,
Mortal Kombat II.
After
Nintendo
turned in
a video of the Genesis version of MKI to Senator Lieberman, effectively
forcing Sega to start what would eventually become the ESRB rating system, Nintendo
turned around and allowed an uncensored MKII for the SNES. The SNES game was
very well converted from the Arcade game while the Genesis version was missing
most of the hoops and hollers, even though almost all of the character specific
voice samples were there in good quality. The difference between the two game's
graphics was noticeable, but even when displayed right next to each other, one
game could easily be mistaken for the other.
I remember talking to a video game store clerk about the two conversions. He
had been publicly claiming that the SNES version “blew the Genesis version away”.
I felt foolish actually, because when they switched between the two on the TV
set while I wasn’t looking, I didn’t notice until they told me it was the Genesis
version on the screen and not the SNES version as it had been when I walked
into the store. The screenshots linked to above took away this feeling because
I felt at the time that the two versions were very comparable. Note that comparable
means just that, the two games are good enough to be compared to the other.
There have been many debates over which version was better over the years, mostly
because the Genesis version had more of the arcade combos than the SNES game
did. Unfortunately, when the 32X version came out, three months later, with
more voices and colors than the SNES version and all of the arcade version's
moves and combos intact, the media simply ignored it. Arguably the best version
of the game, until the Midway Collection in 2004, went nearly completely overlooked
by the consumer.
One instance of a game being highly publicized for being completely original
is
StarFox, which came out in 1993 on the SNES. It
was a good game with an excellent soundtrack, but StarFox was not the first
polygon based console game as people might think, thanks to the multi page spreads
in many popular gaming mags describing the game as such. Hard Drivin’, Race
Drivin’, F15 Strike Eagle and several other Microprose simulators had all been
out on the Genesis in 1992 and 1993. Moreover, they all ran straight off the
Genesis hardware, rather than a special on cartridge chip like StarFox’s SFX
chip. Gameplay wise, StarFox might as well have been Galaxy Force 3 with cute
animal pilots, because it is virtually identical to Sega’s Galaxy Force II from
way back in 89’. I liked StarFox quite a bit, and am an Argonaut fan to this
day, but the arcade version of Galaxy Force II, which included a moving cockpit
and great graphics and sound, simply has no comparison.
Add-ons
StarFox marked the first SNES SuperFX chipped game. Retailing for $70+ a game,
the SuperFX chip added, only to the cartridge it was installed in, a mild polygon
count. The other notable SuperFX games were Stunt Race FX, also by Argonaut,
Dirt TraX FX, and Yoshi's Island. Games like Pilot Wings, Mario Kart, and Street
Fighter Alpha also had on cart chips to handle additional processes.
As an alternative for pricey chipped carts, Sega of America released the
32X
add-on in 1994, which retailed at launch for $160. The 32X has over 30 titles
available for it, at least half of which are worth owning for being better than
their Genesis or SNES counterparts, or as original 32X exclusives. Buying only
ten titles would bring the cost of the 32X per game down to $16. Since the 32X
games retailed for only $50, those ten games would cost less each than a single
SuperFX chipped game. Consider also that you would not have to buy any new controllers
to play 32X games with, and the cost advantage of add-ons verses entirely new
consoles really starts to come into focus.
With the cost factor out of the way, it is fair to say that the 32X was far and
away more powerful than the SNES, even with the SuperFX 2 chip in a cart. Comparing
the, ultra rushed, 32X launch release of
Doom, to the
Sculptured Software SNES conversion of the same is a great example of this,
as is comparing
Mortal Kombat II for the 32X, with the
SNES game.
The 32X is reviled as Sega's greatest mistake, by Sega fans, game fans, and
the media. The actual fact of the matter is that it was a more powerful, and
potentially more cost effective, alternative to costly chipped cart games. Comparing
the SVP chipped Genesis version of
Virtua Racing
with the 32X's launch game, Virtua Racing Deluxe, shows this very clearly. As
an alternative, the 32X succeeded quite well at its function. As a stand alone
console, 1 year of support and less than 50 games is, of course, probably a
record low for any console save Nintendo's Virtual Boy.
Conclusion
Each of the 16-bit systems had games that were technically comparable to what
the other was offering. Beyond that, both the SNES and the Genesis libraries
focused primarily on different types of games altogether. Sega had always been
a maker of fast paced action games, and Nintendo always focused on younger audiences,
while 3rd parties focused on action games, with a healthy dose of RPGs on both
systems. Nintendo experimented with new types of special effects through hardware
both in the SNES and in the carts themselves, and Sega allowed the Genesis owners
the option to upgrade to the SegaCD and/or the 32X, as well as using software
taking advantage of the Genesis' processing advantage with software special
effects in Genesis games themselves. Because of that experimentation, this generation
of console had more variety in gameplay styles than any generation before it,
and possibly even after it.
Popular history, however, uses the same measuring stick for all success stories.
Sales is what most ill advised people look to in order to validate or invalidate
their purchase decisions. It is as though their own pockets were lined by the
perceived success of one product over the other. The Genesis outsold the SNES
in the US overall up until its discontinuation in 1995. The SNES managed to
more than catch up in the two years before the Nintendo 64 launched however,
and it clearly won out in sales worldwide. The truly important thing is that
the war between the two companies produced some of the best games to ever be
made. The game player that has only owned one system to the exclusion of the
other has definitely lost out.
Month to month games
These lists are representative of what came out on each console, month to month,
that people considered worth mentioning for unique gameplay, or highly polished
gameplay. Both lists were checked by whether two or more reviews on
gamefaqs.com
mentioned unique or particularly highly polished gameplay. As such, these lists
are not definitive. They are comparable to each other only because they were
made in the same way, from reviews on the same site, and from exposure to Usenet
gamers.
Looking at the lists as a race to which console got the most "good",
"fun", or "best" titles is
not the way
they are intended to be looked at, and is a flawed way of thinking. These are
not lists of games that you will think are great, these are not lists of games
that everybody does or should think are great, these lists do not have every
game worth noting on them, and these lists have games many may feel are not
worth noting on them. To the later two of which I say
E-mail
me and let me know what you think about the game in question, and why I should
add it/remove it.
// Year 1 // Year 2 // Year
3 // Year 4 // // Year 5 // Year 6 //
Final //
Sega Genesis / Sega CD / 32X
// Next Year //
August 1989
Altered Beast
Revenge of Shinobi
Herzog Zwei
Rambo 3
Thunder Force II
Super Thunder Blade
Space Harrier II
Ghouls N Ghosts
November 1989
Golden Axe
Super Hang On
Mystic Defender
December 1989
Truxton
January 1990
Afterburner II
Alex Kidd in the Enchanted Castle
February 1990
Phantasy Star II
MUSHA
March 1990
Air Diver
Granada (Month unknown)
June 1990
Ghostbusters
Target Earth (Shooter blend, Assault Suits Leynos)
Thunder Force III (Month Unknown)
July 1990
Batman (Sunsoft game)
ESWAT: City Under Siege
August 1990
Michael Jackson's Moonwalker
End year 1: 24 Titles
// Previous Year // Next Year
//
September 1990
Sword of Vermillion
Strider
October 1990
Dick Tracy
Super Monaco GP (1st, not the 2nd one)
Forgotten Worlds (Month Unknown)
November 1990
Whip Rush
Mickey Mouse Castle of Illusion
December 1990
Shadow Dancer
Streets of Rage
Hellfire
January 1991
Faery Tale Adventure
AeroBlasters/Airbuster
Arcus Odyssey
Abrams A-1 Battletank (release unknown)
Alien Storm
Atomic Robo Kid
Bonanza Bros.
Mercs
February 1991
Star Control
Rings of Power (Month Unknown)
March 1991
Valis III
Spiderman (Genesis version)
Gaiares (Month Unknown)
Wanderers from Ys: Ys III (Month Unknown)
May 1991
Crack Down
Decap Attack
El Viento
Flicky
Phantasy Star III
Quackshot
Warsong
Buck Rogers (Month unknown)
Star Flight
Two Crude Dudes
June 1991
Marvel Land
Pac-Mania
Sonic the Hedgehog
ToeJam & Earl (Original, Not Panic on Funkatron)
July 1991
The Immortal
August 1991
Shining in the Darkness
Outrun
Joe & Mac
End Year 2 : 42 titles
66 Titles total
// Previous Year // Next Year
//
September 1991
Wings of Wor
Ms Pac Man (Two-Player Simultaneous)
October 1991
Wonderboy in Monster World
November 1991
Rolling Thunder 2
Gain Ground
December 1991
Golden Axe II
Hard Driven’ (higher framerate than SNES version)
Road Blasters
January 1992
Alisia Dragoon
Super Fantasy Zone
Outlander
Rampart
February 1992
Steel Talons (Polygonal Chopper game, no special chip)
March 1992
Captain America and the Avengers
Bio-Hazard Battle
April 1992
May 1992
Championship Pro-Am
Road Rash 2 (Software scaling, 2-player split)
June 1992
Kid Chameleon
Splatterhouse 2
July 1992
Mick & Mack: Global Gladiators
August 1992
Chakan: The Forever Man
Uncharted Waters
Galaxy Force II
End Year 3: 23 Titles
88 Titles Total
// Previous Year // Next Year
//
September 1992
Liberty or Death
Lightening Force
Tazmania
October 1992
D&D: Warriors of the Eternal Sun
November 1992
Sonic the Hedgehog 2
Soul Feace (Sega CD)
The Secret of Monkey Island (Sega CD)
December 1992
Teenage Mutant Ninja Turtles: Hyperstone Heist
World of Illusion:Starring MickeyMouse & DonaldDuck
Gemfire
January 1993
Streets of Rage 2
Cool Spot
February 1993
Battletoads vs. Double Dragon
Cyborg Justice
Jurassic Park (Sega CD)
March 1993
Final Fight CD (Sega CD)
Splatterhouse 3
Land Stalker
The Terminator (Sega CD)
Gauntlet 4
Sunset Riders
Shining Force
April 1993
May 1993
Batman Returns (Sega CD version)
Flashback (SegaCD)
Racing Aces (Unique airplane racing/combat) (Month unknown)
Pirates! Gold
Skitchin' (early extreme sports game)
Tiny Toons Acme All Stars
June 1993
Ecco the Dolphin (Sega CD)
Elemental Master
Sorcerer's Kingdom
July 1993
Battletoads
Shinobi III
Zombies Ate My Neighbors
ThunderStrike (Sega CD)
Gley Lancer
Pulseman
August 1993
Vapor Trail
Rocket Knight Adventures
Haunting Starring Polterguy
Tyrants
Eternal Champions
Silpheed (Sega CD) (Month and Year unknown)
General Chaos
James Pond 2: Robocod
Wiz & Liz
End Year 4: 46 Titles
137 Titles Total
// Previous Year // Next Year
//
September 1993
Street Fighter 2: Special Championship Edition
Sonic CD (Sega CD)
Gunstar Heroes
ToeJam & Earl Panic on Funkatron
Ranger X (128+ Colors on Screen & Unique gameplay)
October 1993
Ecco the Dolphin 2 (Sega CD)
Dune 2 (Sega CD)
Saturday Night Slam Masters
November 1993
Dr Robotnik’s Mean Bean Machine / Puyo Puyo
Aladdin (Shiny developed full cartoon animated characters)
Spiderman (Sega CD)
Stellar Fire (Real time polygonal shooter) (Sega CD)
Sonic Spinball
December 1993
Jungle Strike
January 1994
Sonic The Hedgehog 3
Genghis Khan 2: Clan of the Grey Wolf
February 1994
Terminator 2 the Arcade game (With Menacer gun)
Lemmings
March 1994
Castlevania Bloodlines
Streets of Rage 3
Out of this World: Heart of the Alien (SegaCD)
Lion King
Mansion of Hidden Souls (FMV CGI, Sega CD) (Month unknown)
Virtua Racing (VDP chipped Genesis game)
Jurassic Park: Rampage Edition
April 1994
Super Street Fighter II
Side Pocket (Well designed pool game)
Vay (Sega CD)
Earthworm Jim (Shiny developed cartoon animation)
Fatal Fury 2
King of the Monsters 2
Rock N Roll Racing
Samurai Showdown
Zero Tolerance (FPS, no special chip)
Pac Man 2 - The New Adventures
James Pond 3: Operation Starfish
May 1994
Aerobiz Supersonic
Battletech
Shadowrun
Columns 3(Five player!)
Sparkster
Jungle Book
June 1994
Shining Force II
Mega Turrican
The Punisher
August 1994
Dynamite Headdy
Phantasy Star IV
Lunar the Silver Star (Sega CD)
Contra Hard Corps
Outrun 2019
Fantastic Dizzy
End Year 5: 51 Titles
186 Titles Total
// Previous Year // Next Year
//
September 1994
Sonic & Knuckles (Combined with Sonic 3)
MicroMachines
Race Driven’ (higher framerate than SNES version)
Eternal Champions: Challenge from the Darkside (Sega CD)(Month unknown)
Fatal Fury Special (Sega CD) Best home version (Month Unknown)
Spider-Man & Venom - Maximum Carnage
October 1994
The Third World War (Sega CD) (Strategy-SIM)
Rise of the Dragon (Sega CD)
MicroMachines 2 (Month unknown)
November 1994
Shining Force CD (Sega CD)
Dark Wizard (Sega CD)
Snatcher (Sega CD)
Crusader of Centy
Red Zone (polygons, full screen rotation, FMV in cart)
Virtua Racing Deluxe (32X)
Space Harrier (32X)
After Burner Complete (32X)
Starwars Arcade (32X)
December 1994
Mortal Kombat II (32X) *Only* *Best home version*
Soul Star (Sega CD)
Android Assault (Sega CD)
January 1995
Earthworm Jim Special Edition (Sega CD)
Shadow Squadron (32X)
T-Mek (32X)
Toy Story
February 1995
Light Crusader
Zoop
March 1995
Mickey Mania (Sega CD)
Beyond Oasis
April 1995
Knuckle’s Chaotix (32X) (Originally Sonic 5)
Popful Mail (Sega CD)
Samurai Shodown (Sega CD)(Best version off Neo)
May 1995
Xmen 2: Clone Wars
The Ooze
Doom Troopers
MicroMachines 96’
June 1995
Lunar Eternal Blue (Sega CD)
Lords of Thunder (Sega CD)
Subterrania
Mega Bomberman
Ristar
July 1995
August 1995
Blackthorne (32X)
VectorMan 1
Scooby Doo
End Year 6: 44 Titles
231 Total Titles
// Previous Year // Top
//
September 1995
Ah! Real Monsters
Comix Zone
Weapon Lord
(Month unknown)
October 1995
Virtua Fighter (32X)
Mortal Kombat 3 (Sculptured Software developed)
August 1996
Vectorman 2
September 1996
Earthworm Jim 2 (Shiny developed full cartoon animated characters)
January 1997
Jurassic Park The Lost World
March 1997
Virtua Fighter 2
Final: 9 Titles
239 Total Titles
// Previous Year // Top //
Super Nintendo
August 1991
F-Zero
Gradius 3
Pilot Wings
Sim City
Super Mario World
September 1991
Drakkhen
Final Fight (Single player only)
Hyperzone (Space Harrier it is not)
Populous
Super R-Type
U.N. Squadron
October 1991
November 1991
Actraiser
Darius Twin
Final Fantasy II (IV)
Super Ghouls N Ghosts
December 1991
D Force
Super Castlevania IV
Super Off Road
January 1992
Joe and Mac - Caveman Ninja
Super Earth Defense Force
Ys III - Wanderers from Ys
February 1992
Legend of the Mystical Ninja
Super Smash TV
March 1992
The Addams Family
Lemmings
April 1992
Contra 3 The Alien Wars
The Legend of Zelda: A link to the Past
Raiden Trad
Super Adventure Island
Top Gear
Xardion
May 1992
Arcana (Super FX RPG?)
The Rocketeer
Romance of the Three Kingdoms 2
June 1992
Thunder Spirits (Thunder Force AV)
July 1992
Spanky's Quest
Street Fighter II - The World Warrior
August 1992
Kablooey
Magic Sword
Mario Paint
Rampart
Soul Blazer
Strike Gunner S.T.G.
Teenage Mutant Ninja Turtles: Turtles in Time
End Year 1 : 44 Titles
September 1992
Axelay
Faceball 2000
Super Mario Kart
October 1992
Battle Clash
Space Megaforce (Aleste)
Super Buster Bros
Super Double Dragon
November 1992
Firepower 2000
On the Ball
Out of This World
Super Star Wars
Wing Commander
December 1992
Gemfire
Push Over
January 1993
Uncharted Waters
February 1993
Sim Earth
Super Valis IV
March 1993
Combatribes
Inindo - Way of the Ninja
King Arthur's Word (Lemmings like Strategy)
Spindizzy Worlds
Star Fox
Super Conflict (The Mideast)
April 1993
Batman Returns
Cybernator (Assaut Suits Valken)
Lost Vikings
Outlander
Super Ninja Boy (RPG with Double Dragon battle mode)
May 1993
Super Turrican
June 1993
Battletoads in Battlemaniacs
Cacoma Knight
Magical Quest Starring Mickey Mouse
Pocky & Rocky
Yoshi's Cookie
July 1993
Evo The Search for Eden
August 1993
Final Fight II
Street Fighter 2 Turbo
Super Mario All-Stars
End Year 2 : 38 Titles
82 Titles Total
September 1993
7th Saga
Cool Spot
Plok
Rock N Roll Racing
Run Saber
Super Bomberman
Super Widget
Top Gear 2
World Heroes
Yoshi's Safari (Superscope)
Zombies ate my Neighbors
October 1993
Battletoads & Double Dragon
Paladin's Quest
Secret of Mana
Sunset Riders
Super Empire Strikes Back
November 1993
Actraiser 2 (good, but lost the sim aspect)
Clafighter (notable only for graphics and sound)
Disney's Aladdin (different game than Genesis version)
Jurassic Park (Overhead/1st person views)
Out to Lunch
December 1993
Art of Fighting
Battle Cars
Lufia & The Fortress of Doom
Mega Man X
Metal Combat-Falcon's Revenge (Superscope)
Metal Marines
Nobunaga's Ambition
Romance of the Three Kingdoms 3
Super Nova
January 1994
February 1994
Bugs Bunny Rabbit Rampage
Flashback (Best on PC/Sega CD)
Ninja Warriors Again
Terminator 2 the Arcade game
X-Kalibur 2097
March 1994
Claymates
Equinox
NBA Jam
Peace Keepers
Wolfenstien 3D (for extreme censorship)
April 1994
Super Street Fighter 2
Knights of the Round (Golden Axe style-ish)
Fatal Fury 2
Joe & Mac 2 - Lost in the Tropics
King of the Monsters 2
Liberty or Death
SOS (Sinking ship game)
Super Metroid (Overrated but *very* good)
Ultima 6 The False Profit
Wizardry 5 Heart of the Maelstrom
May 1994
Pirates of Dark Water (Beat-em up)
June 1994
Saturday Night Slam Masters
August 1994
Stunt Race FX
Aerobiz Supersonic
Breath of Fire
Disney's Jungle Book
Tetris 2
The Untouchables
End Year 3 : 58 Titles
140 Total
September 1994
Blackthorne
Illusion of Gaia
Kid Klown in Crazy Chase
Mortal Kombat 2
Pac Man 2 - The New Adventures
Samurai Shodown
Spider-Man & Venom - Maximum Carnage
October 1994
Earthworm Jim
Final Fantasy III (VI)
The Lion King
Mickey Mania
Nobunaga's Ambition - Lords of Darkness
R-type 3
Sparkster
Super Adventure Island II
Super Punch Out
Super Return of the Jedi
Uncharted Waters New Horizon
November 1994
Aero Fighters
Demon's Crest
Donkey Kong Country (Pre-rendering technique)
Dragon View
Tin Star
X-Men Mutant Apocolypse
December 1994
Adventures of Batman & Robin
Biker Mice From Mars
Mega Man X2
Uniracers
January 1995
Air Strike Patrol
Breakthru!
Ignition Factor
February 1995
Addams Family Values
Kirby's Avalanche (Puyo Puyo)
Kirby's Dream Course
March 1995
Bust a Move
April 1995
Metal Warriors
Fatal Fury Special
May 1995
Ogre Battle
Zoop
June 1995
Earthbound
Hagane
Jungle Strike
July 1995
Romance of the Three Kingdoms IV
August 1995
Captain Commando
Chrono Trigger
Killer Instinct
Ninja Gaiden Trilogy
End Year 4 : 47 Titles
187 Total
September 1995
Dracula X
DOOM
Mega Man 7
Weapon Lord
October 1995
Mortal Kombat 3
Nosferatu
Secret of Evermore
Yoshi's Island - SMW 2
November 1995
Dirt Trax FX
Earthworm Jim 2
Doom Troopers
Civilization
Super Turrican 2
December 1995
Donkey Kong Country 2
Breath of Fire 2
Mega Man X3
PTO 2
Toy Story
January 1996
Final Fight 3
February 1996
Ardy Lightfoot
March 1996
April 1996
Brainies
May 1996
Super Mario RPG
August 1996
Lufia 2 - Rise of the Sinistrals
Tetris Attack
September 1996
Kirby Superstar
Ms Pacman (2-player)
October 1996
November 1996
Marvel Superheroes War of the Gems
Sim City 2000
Street Fighter Alpha 2 (Chipped cart)
December 1996
Mr. Do!
January 1997
Jurassic Park The Lost World
June 1997
Harvest Moon
November 1997
Arkanoid - Doh it Again
Final : 33 Titles
220 Total Titles